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I don't care anymore! The Magic shope is OPEN!
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<blockquote data-quote="Fanaelialae" data-source="post: 7283086" data-attributes="member: 53980"><p>Yeah, we've done things like this at my table too. IME, it works fine. </p><p></p><p>IMO, what you describe isn't the type of magic shop 5e cautions against. It's the, you can find any item here or the you can find any item here up to some rarity.</p><p></p><p>What you're really doing is simply introducing magic items outside the "dungeon". They can't cherry pick whatever they want, which is where problems might arise (ie, every finesse weapon user is suddenly sporting a Sun Blade, and every strength user has a Belt of Giant Strength). They still have to earn the items (by saving up to pay this guys outrageous prices). As long as you continue to curate what they have available to them, I see no issues. You just need to keep in mind that, as with all magic items in 5e, they are not factored into the power curve for encounter building, so you may need to adjust the difficulty yourself (which I imagine you were doing already anyway). </p><p></p><p>My favorite is when the DM offers unique items this way. For example, we once came across a trader of oddities who had a stone sword with holes across the blade that constantly dripped acid. It was a weaker version of a flame tongue that dealt acid damage, but it was so much cooler to us. No one knew the command word to stop the acid, so it would drip down the blade constantly, and we had to work around that too (I don't remember exactly how we got around that, I think the fighter invested in heavy leather gauntlets that he replaced regularly).</p><p></p><p>There was a good thread along these lines a while back; I'll see if I can dig it up.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7283086, member: 53980"] Yeah, we've done things like this at my table too. IME, it works fine. IMO, what you describe isn't the type of magic shop 5e cautions against. It's the, you can find any item here or the you can find any item here up to some rarity. What you're really doing is simply introducing magic items outside the "dungeon". They can't cherry pick whatever they want, which is where problems might arise (ie, every finesse weapon user is suddenly sporting a Sun Blade, and every strength user has a Belt of Giant Strength). They still have to earn the items (by saving up to pay this guys outrageous prices). As long as you continue to curate what they have available to them, I see no issues. You just need to keep in mind that, as with all magic items in 5e, they are not factored into the power curve for encounter building, so you may need to adjust the difficulty yourself (which I imagine you were doing already anyway). My favorite is when the DM offers unique items this way. For example, we once came across a trader of oddities who had a stone sword with holes across the blade that constantly dripped acid. It was a weaker version of a flame tongue that dealt acid damage, but it was so much cooler to us. No one knew the command word to stop the acid, so it would drip down the blade constantly, and we had to work around that too (I don't remember exactly how we got around that, I think the fighter invested in heavy leather gauntlets that he replaced regularly). There was a good thread along these lines a while back; I'll see if I can dig it up. [/QUOTE]
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