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<blockquote data-quote="kbrakke" data-source="post: 7283167" data-attributes="member: 6781797"><p>I have something similar in my 5e Curse of the Crimson Throne game. Every in game month I generate a few treasure hoards and use the fairly handy Sane Magical Item Prices for 5e PDF to price what items are available in the store for the month. The party usually ends up buying a few potions then starts saving for any of the exciting items. It's worked fine. The secret of magic items in 5e is that you as the DM just need to be aware of their existence if you make encounters for the party. The only thing I don't add to the shop is +x Armor. While I could work around it, I would rather keep my party in the relatively normal band of 12 -> 21 for ACs, it's slightly less work for me and the people with high AC feel like their AC matters.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 7283167, member: 6781797"] I have something similar in my 5e Curse of the Crimson Throne game. Every in game month I generate a few treasure hoards and use the fairly handy Sane Magical Item Prices for 5e PDF to price what items are available in the store for the month. The party usually ends up buying a few potions then starts saving for any of the exciting items. It's worked fine. The secret of magic items in 5e is that you as the DM just need to be aware of their existence if you make encounters for the party. The only thing I don't add to the shop is +x Armor. While I could work around it, I would rather keep my party in the relatively normal band of 12 -> 21 for ACs, it's slightly less work for me and the people with high AC feel like their AC matters. [/QUOTE]
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