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<blockquote data-quote="Lanefan" data-source="post: 7283834" data-attributes="member: 29398"><p>And who are these shady characters? Why, they're just other adventuring parties trying to unload the magic gear they don't want or need. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>How would you handle barter? Say for example said shady character had a +1 axe and the party's Dwarf had a +1 sword but would prefer an axe just because; if the Dwarf offered a straight-up swap what would happen?</p><p></p><p>Also, what happens if-when the PCs want to trade or sell magic items to each other? You had an example of a Dwarf trying to save up for a belt of dwarvenkind; could he sell his +1 sword to a fellow party member for the full 5000 in order to raise some of that cash? (in other words, buy it from me instead of from that shady character - at least you know you can trust the vendor!) </p><p></p><p>The rarity of the vendors doesn't matter. The key thing is that the items available for sale be either completely random, or random but logical by which I mean they be the sort of things other adventurers would probably be trying to pawn off.</p><p>Danger, Will Robinson! Danger!</p><p></p><p>Be very careful, once the PCs have met one or two or five of these shady characters, that your game doesn't devolve into buy low-sell high economics as they play the market. (it's for this reason that I rather artificially made the price for any given item almost always be the same no matter what)</p><p></p><p>Also, if you do vary the sell prices it's only logical that their buy prices will vary too: "+1 longsword? Hell, the streets are crawlin' with 'em - last summer I'd have given 1000 for one, but now? 500, tops. But hey, lots of demand for magic maces - I'll drop 1200 if you got a plus-one you wanna part with." But this is where you can end up DMing economics instead of monster-bashing and princess-rescuing - be warned.</p><p></p><p>What do your PCs do now with any surplus magic items they end up with? If they're able to somehow convert 'em into cash that immediately means somebody's buying them; and if there's any other adventurers in your world beyond the PCs they'll be hitting the same problem - they'll have stuff they want to sell or trade - and boom, there's yer magic market.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7283834, member: 29398"] And who are these shady characters? Why, they're just other adventuring parties trying to unload the magic gear they don't want or need. :) How would you handle barter? Say for example said shady character had a +1 axe and the party's Dwarf had a +1 sword but would prefer an axe just because; if the Dwarf offered a straight-up swap what would happen? Also, what happens if-when the PCs want to trade or sell magic items to each other? You had an example of a Dwarf trying to save up for a belt of dwarvenkind; could he sell his +1 sword to a fellow party member for the full 5000 in order to raise some of that cash? (in other words, buy it from me instead of from that shady character - at least you know you can trust the vendor!) The rarity of the vendors doesn't matter. The key thing is that the items available for sale be either completely random, or random but logical by which I mean they be the sort of things other adventurers would probably be trying to pawn off. Danger, Will Robinson! Danger! Be very careful, once the PCs have met one or two or five of these shady characters, that your game doesn't devolve into buy low-sell high economics as they play the market. (it's for this reason that I rather artificially made the price for any given item almost always be the same no matter what) Also, if you do vary the sell prices it's only logical that their buy prices will vary too: "+1 longsword? Hell, the streets are crawlin' with 'em - last summer I'd have given 1000 for one, but now? 500, tops. But hey, lots of demand for magic maces - I'll drop 1200 if you got a plus-one you wanna part with." But this is where you can end up DMing economics instead of monster-bashing and princess-rescuing - be warned. What do your PCs do now with any surplus magic items they end up with? If they're able to somehow convert 'em into cash that immediately means somebody's buying them; and if there's any other adventurers in your world beyond the PCs they'll be hitting the same problem - they'll have stuff they want to sell or trade - and boom, there's yer magic market. Lanefan [/QUOTE]
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