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I don't care anymore! The Magic shope is OPEN!
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<blockquote data-quote="Severite" data-source="post: 7286610" data-attributes="member: 6915179"><p>Well.....here is the thing though, as long as you minimize the +1 style equipment, the game handles magic items just fine. The only real danger that I have seen is for items that break the bounded accuracy of the game. As a side note, as for using gold to improve their characters. It is an interesting shift for me to consider your specific plight, as I run a strong mix of "downtime" and "uptime". My characters level up when they reach a sanctuary, and it takes a weeks worth of downtime per four levels. In my game, a wizard can literally turn money into spell options, for instance, but he needs time and laboratory to really "up production" enough to get more than his two spells a level, which is also part of the investment, with every other class beinble to spend investment capital on growth as well.</p><p></p><p>Always uptime.......does that mean that there is never any long term passing of time during the game, say, as an example, traveling by ship for a few weeks?</p></blockquote><p></p>
[QUOTE="Severite, post: 7286610, member: 6915179"] Well.....here is the thing though, as long as you minimize the +1 style equipment, the game handles magic items just fine. The only real danger that I have seen is for items that break the bounded accuracy of the game. As a side note, as for using gold to improve their characters. It is an interesting shift for me to consider your specific plight, as I run a strong mix of "downtime" and "uptime". My characters level up when they reach a sanctuary, and it takes a weeks worth of downtime per four levels. In my game, a wizard can literally turn money into spell options, for instance, but he needs time and laboratory to really "up production" enough to get more than his two spells a level, which is also part of the investment, with every other class beinble to spend investment capital on growth as well. Always uptime.......does that mean that there is never any long term passing of time during the game, say, as an example, traveling by ship for a few weeks? [/QUOTE]
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