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I don't get the dislike of healing surges
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<blockquote data-quote="Summer-Knight925" data-source="post: 5697467" data-attributes="member: 80297"><p>To be honest, I actually like Palladium's health system better than D&D's, but I don't really like healing surges</p><p></p><p>actually I hate them</p><p></p><p>and it is not so much that they are video-gamey as much as they remove the point of such classes as...you know...the cleric?</p><p></p><p>Some people hate being the heal bot, but honestly, I like it, everyone wants to keep me alive, I get to turn undead, I get to heal, I get to do things no one else can do. (If you take the right feats, you can pretty much do what fireball does [whirlwind attack anyone?]) and yet healing surges said EVERYONE'S A CLERIC! granted you cant heal others</p><p>unless you're a paladin</p><p></p><p>I also feel like there were far to many each day, or that it could bring you to full health</p><p>half health would be okay</p><p>quarter health would be even better</p><p></p><p>while it makes sense 'scientifically' to have adrenaline and that stuff play into it, we must also remember the symptoms of shock, if anything HP make sense, but if you continue to lose blood it makes more sense, like an actual wound, and use say...you constitution score to determine how much blood you lose (or don't lose) and for how long you remain in adrenaline mode...but again, if you can, look at the Paladium health system, I actually like it, call me weird, but I like it.</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5697467, member: 80297"] To be honest, I actually like Palladium's health system better than D&D's, but I don't really like healing surges actually I hate them and it is not so much that they are video-gamey as much as they remove the point of such classes as...you know...the cleric? Some people hate being the heal bot, but honestly, I like it, everyone wants to keep me alive, I get to turn undead, I get to heal, I get to do things no one else can do. (If you take the right feats, you can pretty much do what fireball does [whirlwind attack anyone?]) and yet healing surges said EVERYONE'S A CLERIC! granted you cant heal others unless you're a paladin I also feel like there were far to many each day, or that it could bring you to full health half health would be okay quarter health would be even better while it makes sense 'scientifically' to have adrenaline and that stuff play into it, we must also remember the symptoms of shock, if anything HP make sense, but if you continue to lose blood it makes more sense, like an actual wound, and use say...you constitution score to determine how much blood you lose (or don't lose) and for how long you remain in adrenaline mode...but again, if you can, look at the Paladium health system, I actually like it, call me weird, but I like it. [/QUOTE]
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I don't get the dislike of healing surges
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