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I don't get the dislike of healing surges
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<blockquote data-quote="Dragonblade" data-source="post: 5697690" data-attributes="member: 2804"><p>Funny, my 1e, 2e, 3e, 3.5e, and Pathfinder games pretty much mandated that either we are camping, using our portable surge sticks (aka wands), or bringing along an NPC healbot (I mean cleric). It was either that or a TPK because we didn't have the resources to keep going.</p><p></p><p>Its about the mechanics not supporting our playstyle. Having the DM contrive carefully measured resource draining encounters is stupid. You end up sleep walking through the first three, and then get to the "OMG we are going to TPK!" encounter. Much better to have four equally exciting full bore encounters instead.</p><p></p><p>The first approach feels more contrived and artificial to me, while the second feels more organic and exciting. There are elements of 4e that I find videogamey, particularly in terms of the mechnical structure of powers and the minis requirement, but healing surges is not one of those things.</p><p></p><p></p><p></p><p>Forcing someone to play a cleric is not 'teamwork'. Nor is bringing along an NPC healbot to serve the same role.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5697690, member: 2804"] Funny, my 1e, 2e, 3e, 3.5e, and Pathfinder games pretty much mandated that either we are camping, using our portable surge sticks (aka wands), or bringing along an NPC healbot (I mean cleric). It was either that or a TPK because we didn't have the resources to keep going. Its about the mechanics not supporting our playstyle. Having the DM contrive carefully measured resource draining encounters is stupid. You end up sleep walking through the first three, and then get to the "OMG we are going to TPK!" encounter. Much better to have four equally exciting full bore encounters instead. The first approach feels more contrived and artificial to me, while the second feels more organic and exciting. There are elements of 4e that I find videogamey, particularly in terms of the mechnical structure of powers and the minis requirement, but healing surges is not one of those things. Forcing someone to play a cleric is not 'teamwork'. Nor is bringing along an NPC healbot to serve the same role. [/QUOTE]
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I don't get the dislike of healing surges
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