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I don't get the dislike of healing surges
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<blockquote data-quote="FireLance" data-source="post: 5697700" data-attributes="member: 3424"><p>It's a fine difference, but I see the Second Wind action as something that allows you to heal yourself in combat. The fact that in the 4E rules, the healing is accomplished by spending a healing surge is irrelevant - a Second Wind type action can be used even in game systems that do not have the concept of healing surges: Star Wars Saga Edition, for example.</p><p></p><p>Me, I try to boil them down into their basic concepts in order to distinguish the effect that they have. To me, the essence of Second Wind is that anyone can spend an action to recover hit points in a fight. The essence of a healing surge is that healing generally becomes a daily resource and is proportional to the maximum hit points of the character.</p><p></p><p>Well, your complaining about combat length and posting stuff like "A 'once per day' Healing Surge might be more palatable to me, but as they are currently written.... " did give me the impression that your key problem was with Second Wind. As it is, I still think that the rate of hit point recovery (especially in-combat hit point recovery) is more an issue for you than healing surges, although the fact that 4E allows you to recover one-quarter your maximum hit points by spending a healing surge is probably a contributing factor.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5697700, member: 3424"] It's a fine difference, but I see the Second Wind action as something that allows you to heal yourself in combat. The fact that in the 4E rules, the healing is accomplished by spending a healing surge is irrelevant - a Second Wind type action can be used even in game systems that do not have the concept of healing surges: Star Wars Saga Edition, for example. Me, I try to boil them down into their basic concepts in order to distinguish the effect that they have. To me, the essence of Second Wind is that anyone can spend an action to recover hit points in a fight. The essence of a healing surge is that healing generally becomes a daily resource and is proportional to the maximum hit points of the character. Well, your complaining about combat length and posting stuff like "A 'once per day' Healing Surge might be more palatable to me, but as they are currently written.... " did give me the impression that your key problem was with Second Wind. As it is, I still think that the rate of hit point recovery (especially in-combat hit point recovery) is more an issue for you than healing surges, although the fact that 4E allows you to recover one-quarter your maximum hit points by spending a healing surge is probably a contributing factor. [/QUOTE]
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I don't get the dislike of healing surges
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