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I don't get the dislike of healing surges
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<blockquote data-quote="Pentius" data-source="post: 5697804" data-attributes="member: 6676736"><p>Except that still happens in 4e. A cleric can only heal one person per turn. Randy may be able to second wind, but that is still a very much inferior solution to getting his own cleric healing. Randy the Ranger using his second wind in 4e is not unlike Clark the Cleric hitting things with his mace in 3.x(or 4e, really). Yeah, the problem(damage, or lack thereof) will be addressed, but the one suited to it does it better.</p><p></p><p>I'm not going to try to say this didn't happen. I'm sure it did. I've had 3 hour 4e combats, just like I've had 3 hour 3.5 combats. But I really don't think second wind is as much a contributor as you seem to think. It's 1/4 of a character's HP. As a DM, I routinely take that much out of a character in a single turn, more if foes gang up on that one. And that's without the new MM3 math. If your rounds are long enough that a second wind makes a battle that much longer, there are deeper problems than surges going on. Last time I had a fight that long in 4e, we had a break in the middle, and the rest was spent fighting a solo brute with 400hp(at level 5 or some such where that took way to long), AND everyone was brand new to the game. In 3.5, it was also a solo fight, as I recall, but it took forever because one character(totally not me, cough cough) was such a noob he had to look up his spells each round.</p><p></p><p>yay, I'm exacerbating.</p><p></p><p>I get that we have different preferences, and I'm often willing to accept that as a root cause between our disagreements, but I have yet to see you hate healing surges for a reason that even sort of matches my own experience with them. Thus my post.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5697804, member: 6676736"] Except that still happens in 4e. A cleric can only heal one person per turn. Randy may be able to second wind, but that is still a very much inferior solution to getting his own cleric healing. Randy the Ranger using his second wind in 4e is not unlike Clark the Cleric hitting things with his mace in 3.x(or 4e, really). Yeah, the problem(damage, or lack thereof) will be addressed, but the one suited to it does it better. I'm not going to try to say this didn't happen. I'm sure it did. I've had 3 hour 4e combats, just like I've had 3 hour 3.5 combats. But I really don't think second wind is as much a contributor as you seem to think. It's 1/4 of a character's HP. As a DM, I routinely take that much out of a character in a single turn, more if foes gang up on that one. And that's without the new MM3 math. If your rounds are long enough that a second wind makes a battle that much longer, there are deeper problems than surges going on. Last time I had a fight that long in 4e, we had a break in the middle, and the rest was spent fighting a solo brute with 400hp(at level 5 or some such where that took way to long), AND everyone was brand new to the game. In 3.5, it was also a solo fight, as I recall, but it took forever because one character(totally not me, cough cough) was such a noob he had to look up his spells each round. yay, I'm exacerbating. I get that we have different preferences, and I'm often willing to accept that as a root cause between our disagreements, but I have yet to see you hate healing surges for a reason that even sort of matches my own experience with them. Thus my post. [/QUOTE]
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I don't get the dislike of healing surges
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