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I don't get the dislike of healing surges
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<blockquote data-quote="Dark Mistress" data-source="post: 5698511" data-attributes="member: 11816"><p>Yeah i know that is the accepted view of it. But to me hp is health. I am in the camp of. Why does 8 points near kill a level 1 fighter but a level 10 shrugs it off as follows. A level 1 doesn't know much more than the basic swings and a block or two. A level 10 knows lots of blocks and deflections and dodges. So a level 1 gets hit and takes most of the brunt of the great axe to the chest. The level 10 deflects the blow so it glances off her shoulder armor leaving a small but mildly painful shallow cut. </p><p></p><p>Since I see hp that way, second wind breaks immersion for me. To be fair I don't like it in movies either. I find it annoying when the hero is beat down nearly dead and then suddenly pops up and kicks ass like he was never hurt. To me second wind feels the same way. Which is fine if you like what I call cinematic game play, which I don't.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5698511, member: 11816"] Yeah i know that is the accepted view of it. But to me hp is health. I am in the camp of. Why does 8 points near kill a level 1 fighter but a level 10 shrugs it off as follows. A level 1 doesn't know much more than the basic swings and a block or two. A level 10 knows lots of blocks and deflections and dodges. So a level 1 gets hit and takes most of the brunt of the great axe to the chest. The level 10 deflects the blow so it glances off her shoulder armor leaving a small but mildly painful shallow cut. Since I see hp that way, second wind breaks immersion for me. To be fair I don't like it in movies either. I find it annoying when the hero is beat down nearly dead and then suddenly pops up and kicks ass like he was never hurt. To me second wind feels the same way. Which is fine if you like what I call cinematic game play, which I don't. [/QUOTE]
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I don't get the dislike of healing surges
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