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I don't get the dislike of healing surges
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<blockquote data-quote="Imaro" data-source="post: 5698967" data-attributes="member: 48965"><p>See now this to me, especially when dealing with minor cuts, bruises, etc., but even with more serious injuries seems like a justification for adrenaline, willpower, etc., kicking in to keep you going. You're still going to go down when you've hit your limit (unlike with HS where your limit is artificially increased)... but right now you're fighting through the pain and weariness to survive and that plus the fact that you've trained to do this allows you to ignore the minor injuries and pain. It's sorta like the same way a professional football player has to ignore minor injuries and still play at or close to the top of his game. It's only when you've been whittled down to your limit with minor injuries or suffer a major injury that you fall and can't go on.</p><p> </p><p>See, IMO, this is already cinematic combat and is why HS seem, IMO, to push characters towards the superheroic scale. They don't just fight through injuries and pain anymore... now they can shake off (heal) major wounds, unconsciousness and even being on the brink of death... without magic or help... and give them 5 mins to catch their breath and they are in tip top shape for the next battle. That doesn't feel like adrenaline kicking in, or catching your breath... that's Wolverine's healing factor. And yes, I know healing surges eventually run out (though with the length of combat it's hard to get there in any one 4 hour gaming session), but then again even Logan's mutant ability has it's limits on how much it can repair in a certain amount of time... with that said it's still very much a super power.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5698967, member: 48965"] See now this to me, especially when dealing with minor cuts, bruises, etc., but even with more serious injuries seems like a justification for adrenaline, willpower, etc., kicking in to keep you going. You're still going to go down when you've hit your limit (unlike with HS where your limit is artificially increased)... but right now you're fighting through the pain and weariness to survive and that plus the fact that you've trained to do this allows you to ignore the minor injuries and pain. It's sorta like the same way a professional football player has to ignore minor injuries and still play at or close to the top of his game. It's only when you've been whittled down to your limit with minor injuries or suffer a major injury that you fall and can't go on. See, IMO, this is already cinematic combat and is why HS seem, IMO, to push characters towards the superheroic scale. They don't just fight through injuries and pain anymore... now they can shake off (heal) major wounds, unconsciousness and even being on the brink of death... without magic or help... and give them 5 mins to catch their breath and they are in tip top shape for the next battle. That doesn't feel like adrenaline kicking in, or catching your breath... that's Wolverine's healing factor. And yes, I know healing surges eventually run out (though with the length of combat it's hard to get there in any one 4 hour gaming session), but then again even Logan's mutant ability has it's limits on how much it can repair in a certain amount of time... with that said it's still very much a super power. [/QUOTE]
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I don't get the dislike of healing surges
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