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I don't get the dislike of healing surges
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<blockquote data-quote="Aaron" data-source="post: 5699019" data-attributes="member: 52548"><p>If you are a high level character I have no problem imagining him/her sustain an impressive amount of damage.</p><p></p><p>I can cite tons of fantasy characters from manga/comics/movies etc. that can sustain an absurd amount of damage. But none of them presents the Schrödinger issue.</p><p></p><p></p><p>If that's the case:</p><p></p><p>1) what happens if someone looks at the (eventually) wounded character? -what would someone see?</p><p>Maybe an ally looks at his comrade to see if he can sustain more damage, and go and help him, even if they can't communicate for some reason.</p><p></p><p>Or maybe there's someone else watching the combat without being involved, and wants to act if and when the character is effectively wounded. </p><p></p><p>Heck, his enemies too are interested into see if their attacks are effective.</p><p></p><p>2) what if the character for any reason can't use any HS for a long time after combat. Would he remain in this "cinematic" indetermination for hours?</p><p></p><p>3) if there's no "gaping wound", what happens? If, for example, a character is on fire, what happens? Is he/she damaged by the fire? Can I see if he/she is damaged only after something else happens, like his/her death or he/she quenches the fire?</p><p></p><p>4) What if the character falls unconscious after the combat. What would another character see looking at his/her body? A gaping wound or ...what else?</p></blockquote><p></p>
[QUOTE="Aaron, post: 5699019, member: 52548"] If you are a high level character I have no problem imagining him/her sustain an impressive amount of damage. I can cite tons of fantasy characters from manga/comics/movies etc. that can sustain an absurd amount of damage. But none of them presents the Schrödinger issue. If that's the case: 1) what happens if someone looks at the (eventually) wounded character? -what would someone see? Maybe an ally looks at his comrade to see if he can sustain more damage, and go and help him, even if they can't communicate for some reason. Or maybe there's someone else watching the combat without being involved, and wants to act if and when the character is effectively wounded. Heck, his enemies too are interested into see if their attacks are effective. 2) what if the character for any reason can't use any HS for a long time after combat. Would he remain in this "cinematic" indetermination for hours? 3) if there's no "gaping wound", what happens? If, for example, a character is on fire, what happens? Is he/she damaged by the fire? Can I see if he/she is damaged only after something else happens, like his/her death or he/she quenches the fire? 4) What if the character falls unconscious after the combat. What would another character see looking at his/her body? A gaping wound or ...what else? [/QUOTE]
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I don't get the dislike of healing surges
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