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I don't get the dislike of healing surges
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<blockquote data-quote="Imaro" data-source="post: 5699040" data-attributes="member: 48965"><p>Okay a couple points I want to make here...</p><p> </p><p>First, I find this as a prime example of the "Doesn't feel like D&D to me" argument. You're outright saying the narrative for a combat in 4e is done totally different than any other previous edition and yet people don't understand why some express the idea that 4e feels like a totally different game. Go figure???</p><p> </p><p>Second, where is the fact, that the narrative has to be constructed after the fight is over, expressed anywhere in the corebooks? How can you blame people for picking up an edition of D&D and expecting it to play out in a general sense like the editions before it? The fact that no mention or guidance on this is given in the corebooks is just the icing on the cake. To me this speaks to a failure of 4e's designers in considering and setting guidelines for the narrative surrounding it's mechanics, something many have expressed displeasure with.</p><p> </p><p>Last, so does your group just state mechanics through the entire fight and then at the very end go back and describe everything that happened? I'm trying to wrap my mind around this because it just seems an odd, un-intuitive, and confusing way for the narrative to be constructed. I mean do you even remember everything that happened by the end? Or is only the narrative concerning healing surge use, damage, hitpoints, etc. held off till the end?</p></blockquote><p></p>
[QUOTE="Imaro, post: 5699040, member: 48965"] Okay a couple points I want to make here... First, I find this as a prime example of the "Doesn't feel like D&D to me" argument. You're outright saying the narrative for a combat in 4e is done totally different than any other previous edition and yet people don't understand why some express the idea that 4e feels like a totally different game. Go figure??? Second, where is the fact, that the narrative has to be constructed after the fight is over, expressed anywhere in the corebooks? How can you blame people for picking up an edition of D&D and expecting it to play out in a general sense like the editions before it? The fact that no mention or guidance on this is given in the corebooks is just the icing on the cake. To me this speaks to a failure of 4e's designers in considering and setting guidelines for the narrative surrounding it's mechanics, something many have expressed displeasure with. Last, so does your group just state mechanics through the entire fight and then at the very end go back and describe everything that happened? I'm trying to wrap my mind around this because it just seems an odd, un-intuitive, and confusing way for the narrative to be constructed. I mean do you even remember everything that happened by the end? Or is only the narrative concerning healing surge use, damage, hitpoints, etc. held off till the end? [/QUOTE]
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I don't get the dislike of healing surges
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