Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Naszir" data-source="post: 5699167" data-attributes="member: 55043"><p>I guess what a lot of people are looking for is more consistency in the system. Don't give us hit points and say they are abstract and then give us a power or magic item that does bleeding damage (which clearly is not abstract).</p><p></p><p>Don't tell us that an attack "hits" only to allow us to retroactively say that it didn't really hit our character but they still suffer the rider effects as if the attack physically "hit" (i.e. poison).</p><p></p><p>The hard thing is how to reconcile the inconsistencies. And as people who like to think about these things we sometimes have a hard time wrapping our brains around this. So we search for new explanations or new ways to represent what we would like to see in the game.</p><p></p><p>For example:</p><p></p><p>What if, instead of healing surges, they were what I'd like to call "defensive surges"?</p><p></p><p>Defensive surges would turn opponent attacks into minimum damage attacks. So instead of retroactively affecting damage this would be something that would proactively affect damage. It would reflect the defensive ability of a character to roll with a blow or deflect it in some way so they only take the minimum damage from the attack.</p><p></p><p>Of course this wouldn't truly work with 4e because it would take a lot to rework all the powers that interact with healing surges. But maybe going forward this is something to think about.</p><p></p><p>Edit: Uh, I swear I didn't see tom's post until after I posted. Weird.</p></blockquote><p></p>
[QUOTE="Naszir, post: 5699167, member: 55043"] I guess what a lot of people are looking for is more consistency in the system. Don't give us hit points and say they are abstract and then give us a power or magic item that does bleeding damage (which clearly is not abstract). Don't tell us that an attack "hits" only to allow us to retroactively say that it didn't really hit our character but they still suffer the rider effects as if the attack physically "hit" (i.e. poison). The hard thing is how to reconcile the inconsistencies. And as people who like to think about these things we sometimes have a hard time wrapping our brains around this. So we search for new explanations or new ways to represent what we would like to see in the game. For example: What if, instead of healing surges, they were what I'd like to call "defensive surges"? Defensive surges would turn opponent attacks into minimum damage attacks. So instead of retroactively affecting damage this would be something that would proactively affect damage. It would reflect the defensive ability of a character to roll with a blow or deflect it in some way so they only take the minimum damage from the attack. Of course this wouldn't truly work with 4e because it would take a lot to rework all the powers that interact with healing surges. But maybe going forward this is something to think about. Edit: Uh, I swear I didn't see tom's post until after I posted. Weird. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
Top