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I don't get the dislike of healing surges
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<blockquote data-quote="prosfilaes" data-source="post: 5699631" data-attributes="member: 40166"><p>It has nothing to do with proportion. IMO, partially shaped by this thread, trying to treat HP as units or measurements is pointless. I take as given that each thing that does HP damage does real damage, and that when you're down to 0 HP, you're staggered, when you down to negative HP, you're unconscious, and when you're down to -10 HP you're dead. Beyond that, the exact connection between HP and damage is left to be narrated as people like.</p><p></p><p></p><p></p><p>I'm not standing here as an advocate of D&D-style HPs. I find the escalation of HPs from 1d10 for a first level fighter to 20d10 for a 20th level fighter (=an elephant for a fighter with 10 CON, or a tyrannosaurus for 18 CON) to be ludicrous. But I find a system where a attacks do damage to "luck" or "divine protection" to be at least equally ludicrous, and I find a system where scoring a hit on an enemy that decreases HP (which, again, even the 4E PHB says does damage) may not actually be a hit and may not actually do damage to be unplayable.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5699631, member: 40166"] It has nothing to do with proportion. IMO, partially shaped by this thread, trying to treat HP as units or measurements is pointless. I take as given that each thing that does HP damage does real damage, and that when you're down to 0 HP, you're staggered, when you down to negative HP, you're unconscious, and when you're down to -10 HP you're dead. Beyond that, the exact connection between HP and damage is left to be narrated as people like. I'm not standing here as an advocate of D&D-style HPs. I find the escalation of HPs from 1d10 for a first level fighter to 20d10 for a 20th level fighter (=an elephant for a fighter with 10 CON, or a tyrannosaurus for 18 CON) to be ludicrous. But I find a system where a attacks do damage to "luck" or "divine protection" to be at least equally ludicrous, and I find a system where scoring a hit on an enemy that decreases HP (which, again, even the 4E PHB says does damage) may not actually be a hit and may not actually do damage to be unplayable. [/QUOTE]
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I don't get the dislike of healing surges
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