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I don't get the dislike of healing surges
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<blockquote data-quote="Pentius" data-source="post: 5699729" data-attributes="member: 6676736"><p>For someone not interested in rules lawyer interpretations, you are clinging really hard to one word that didn't get spelled out explicitly.</p><p></p><p></p><p></p><p></p><p>And it also says:</p><p>"What Hit Points Represent</p><p>Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one" -<a href="http://www.d20srd.org/srd/combat/injuryandDeath.htm" target="_blank">Link</a></p><p></p><p>And on page 145 of the 3.5 PHB, the full version:</p><p>"What Hit Points Represent: Hit points mean two things in the </p><p>game world: the ability to take physical punishment and keep going, </p><p>and the ability to turn a serious blow into a less serious one. For </p><p>some characters, hit points may represent divine favor or inner </p><p>power. When a paladin survives a fireball, you will be hard pressed to </p><p>convince bystanders that she doesn’t have the favor of some higher </p><p>power."</p><p></p><p></p><p>The claim that earlier editions intended HP to represent something besides physical bodily harm is not incorrect. They may have done it inconsistently across various mechanics, but the intent is obvious in the paragraph I quoted, as well as numerous others I'll forego quoting since they have already been brought up in this thread.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5699729, member: 6676736"] For someone not interested in rules lawyer interpretations, you are clinging really hard to one word that didn't get spelled out explicitly. And it also says: "What Hit Points Represent Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one" -[url=http://www.d20srd.org/srd/combat/injuryandDeath.htm]Link[/url] And on page 145 of the 3.5 PHB, the full version: "What Hit Points Represent: Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one. For some characters, hit points may represent divine favor or inner power. When a paladin survives a fireball, you will be hard pressed to convince bystanders that she doesn’t have the favor of some higher power." The claim that earlier editions intended HP to represent something besides physical bodily harm is not incorrect. They may have done it inconsistently across various mechanics, but the intent is obvious in the paragraph I quoted, as well as numerous others I'll forego quoting since they have already been brought up in this thread. [/QUOTE]
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I don't get the dislike of healing surges
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