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I don't get the dislike of healing surges
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<blockquote data-quote="BryonD" data-source="post: 5703856" data-attributes="member: 957"><p>First, that is not true. You certainly COULD play that way, 3E had nothing in it that stopped you. But the presumption that because you played that way everyone else must have is simply wrong.</p><p></p><p>And I do find it interesting that over and over people who have zero problem with surges also presume that a wand of CLW can OBVIOUSLY just be declared ubiquitous. If the word ubiquitous applies at all in your sentence then your perspective has NO insight into my games and so you are incapable of commenting on them.</p><p></p><p>Second, even in the games that DID have the ubiquitous wand, the two conditions did NOT exist as the only options. You could be wounded and in need of actual medical care. The fact that the medical care was, in that game, in the form of a wand that was three rounds of casting away doesn't change the fact that a different condition DID exist.</p><p></p><p>Again, it is the error in equating getting to the same end point as being no different regardless of the path taken. To some people the path taken is the most important part of the process. </p><p></p><p>In 4E you never receive a wound you can't "shrug off". There is no need for healing, you just go "poof" and you are all better. And this applies to any and every character concept. It is truly, implicitly ubiquitous. </p><p>One solution is to say that any and every wound can be shrugged off.</p><p>Another solution is to say that no combat injury short of a killing blow may EVER cause a true wound.</p><p>If I was reading a novel and EITHER of these options were presented as part of the narrative, I'd not bother to continue reading.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5703856, member: 957"] First, that is not true. You certainly COULD play that way, 3E had nothing in it that stopped you. But the presumption that because you played that way everyone else must have is simply wrong. And I do find it interesting that over and over people who have zero problem with surges also presume that a wand of CLW can OBVIOUSLY just be declared ubiquitous. If the word ubiquitous applies at all in your sentence then your perspective has NO insight into my games and so you are incapable of commenting on them. Second, even in the games that DID have the ubiquitous wand, the two conditions did NOT exist as the only options. You could be wounded and in need of actual medical care. The fact that the medical care was, in that game, in the form of a wand that was three rounds of casting away doesn't change the fact that a different condition DID exist. Again, it is the error in equating getting to the same end point as being no different regardless of the path taken. To some people the path taken is the most important part of the process. In 4E you never receive a wound you can't "shrug off". There is no need for healing, you just go "poof" and you are all better. And this applies to any and every character concept. It is truly, implicitly ubiquitous. One solution is to say that any and every wound can be shrugged off. Another solution is to say that no combat injury short of a killing blow may EVER cause a true wound. If I was reading a novel and EITHER of these options were presented as part of the narrative, I'd not bother to continue reading. [/QUOTE]
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I don't get the dislike of healing surges
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