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I don't get the dislike of healing surges
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<blockquote data-quote="Hussar" data-source="post: 5730995" data-attributes="member: 22779"><p>And say hello to the 15 minute adventuring day.</p><p></p><p>And, as a question, why are the 4 blind ogres the ones standing in front? Why wouldn't they move back and let the 4 not blind ogres step up? Note, you're limited to 4th level casters, which means at most 2 summon monster 2's and 4 or 5 Summon Monster 1's (remember, you've already cast Glitterdust). None of these creatures is large, so, I can simply reach over them to hit the fighter. Granted, you can summon 1-3 monsters with Summon 2, but, they're still medium sized at best and a speed bump of less than a round for the 4 ogres that can reach them.</p><p></p><p>Isn't it funny though. When I talk about how lethal 3e combat is, suddenly we only pick situations where the PC's have every possible advantage (outdoor, everyone mounted and capable of fighting from horseback (did you spend that feat?) and lots of open ground with no cover) or tiny, dead end rooms where the ogres are packed in like sardines.</p><p></p><p>Yup, if your DM has the tactical skills of a concussed gerbil, then sure, these encounters get very easy. Which just goes to prove my point - that the DM will have a huge impact on how you view things. Much more than the mechanics themselves. Mechanically speaking, this should be a death trap encounter - that's what the mechanics ACTUALLY tell you. But, DM's throwing softball encounters, allowing the players every possible advantage and suddenly people start claiming that 3e let's you do 8 encounters between rest periods.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5730995, member: 22779"] And say hello to the 15 minute adventuring day. And, as a question, why are the 4 blind ogres the ones standing in front? Why wouldn't they move back and let the 4 not blind ogres step up? Note, you're limited to 4th level casters, which means at most 2 summon monster 2's and 4 or 5 Summon Monster 1's (remember, you've already cast Glitterdust). None of these creatures is large, so, I can simply reach over them to hit the fighter. Granted, you can summon 1-3 monsters with Summon 2, but, they're still medium sized at best and a speed bump of less than a round for the 4 ogres that can reach them. Isn't it funny though. When I talk about how lethal 3e combat is, suddenly we only pick situations where the PC's have every possible advantage (outdoor, everyone mounted and capable of fighting from horseback (did you spend that feat?) and lots of open ground with no cover) or tiny, dead end rooms where the ogres are packed in like sardines. Yup, if your DM has the tactical skills of a concussed gerbil, then sure, these encounters get very easy. Which just goes to prove my point - that the DM will have a huge impact on how you view things. Much more than the mechanics themselves. Mechanically speaking, this should be a death trap encounter - that's what the mechanics ACTUALLY tell you. But, DM's throwing softball encounters, allowing the players every possible advantage and suddenly people start claiming that 3e let's you do 8 encounters between rest periods. [/QUOTE]
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I don't get the dislike of healing surges
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