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I don't get the dislike of healing surges
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<blockquote data-quote="JamesonCourage" data-source="post: 5731259" data-attributes="member: 6668292"><p>Though this is not unlikely in reality.</p><p></p><p></p><p>Where the heck is the druid and and rogue (putting a creature blocking the doorway and using sneak attack)?</p><p></p><p></p><p>Hang on, where is the rogue and druid? And, why is the wizard getting hit four times when the ogres get +1 to attack? And, why is he visible? Did the PCs open the door? If so, why didn't they draw them back to the last room to clog them like I mentioned in my last post?</p><p></p><p></p><p>Um, I'm just not sure how this is working out so far.</p><p></p><p></p><p>And hitting him only on a natural 16, right (10 + 6 banded mail + 1 Dex = 17 AC)? Or a natural 20 if he had his tower shield, right? Though, he probably has total cover from it, too, so not hitting him even then (they hit the shield). I guess you assumed all four ogres failed their will saves, so it's fair to assume that one javelin hits the fighter. Again, not going to happen if they used the last tactic I mentioned and drew them back to the previous room to bottelneck them with readied actions.</p><p></p><p></p><p>This is the druids job. Is there only a fighter and a wizard?</p><p></p><p></p><p>Why is he slugging it out?! Didn't I specifically mention him either using a tower shield to clog the corridor or using a ranged weapon from out of reach?</p><p></p><p></p><p>Summoned creatures aren't the way to go, and we should have a druid and not a cleric, but at least the rogue is finally acting. You know, on round 2, after losing out on 4d6 sneak attack (plus another 2d4 from a bow).</p><p></p><p></p><p>Why the heck did they slug it out after I've mentioned tactics where they specifically aren't supposed to? Is this your standard PC tactics (it basically is for mine)? If so, can you see how following the tactics I've mentioned might, you know, not result in this? Especially if there's the group I mentioned, and they all act during surprise and round 1 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>When the players go out of there way to gain every possible advantage, really.</p><p></p><p></p><p>Are you against the players being very careful, gaining surprise, and using tactics, teamwork, obstacles, and terrain to their advantage? I doubt you are opposed to it, but with the players and PCs working in concert, it makes a world of difference in play.</p><p></p><p></p><p>I did mention <em>Web</em> in my last post, but apparently Hussar disregarded it (which is fine, I also mentioned <em>Grease</em> and <em>Glitterdust</em>). If it's giving total cover (which is will from far enough away), it'll literally block attacks. Total concealment is 50% miss chance, total cover just makes you hit the <em>Web</em>.</p><p></p><p></p><p>Depending on the size of the ceiling, that's true. It should be avoided if that's the case.</p><p></p><p></p><p>I'm not planning on them winning in melee, they're just there to clog the corridor to keep PCs safe. If anything, a <em>Summon Nature's Ally II</em> for 1d3 creatures, perhaps.</p><p></p><p></p><p>I wouldn't close in, personally, but I would use a Ghost Sound to make the ogres think I did, and get them swinging at each other (or at least grappling or something). Get the focus away from the PCs. Their bad AC against ranged attacks should be more than good enough. Just a different tactical decision, though.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5731259, member: 6668292"] Though this is not unlikely in reality. Where the heck is the druid and and rogue (putting a creature blocking the doorway and using sneak attack)? Hang on, where is the rogue and druid? And, why is the wizard getting hit four times when the ogres get +1 to attack? And, why is he visible? Did the PCs open the door? If so, why didn't they draw them back to the last room to clog them like I mentioned in my last post? Um, I'm just not sure how this is working out so far. And hitting him only on a natural 16, right (10 + 6 banded mail + 1 Dex = 17 AC)? Or a natural 20 if he had his tower shield, right? Though, he probably has total cover from it, too, so not hitting him even then (they hit the shield). I guess you assumed all four ogres failed their will saves, so it's fair to assume that one javelin hits the fighter. Again, not going to happen if they used the last tactic I mentioned and drew them back to the previous room to bottelneck them with readied actions. This is the druids job. Is there only a fighter and a wizard? Why is he slugging it out?! Didn't I specifically mention him either using a tower shield to clog the corridor or using a ranged weapon from out of reach? Summoned creatures aren't the way to go, and we should have a druid and not a cleric, but at least the rogue is finally acting. You know, on round 2, after losing out on 4d6 sneak attack (plus another 2d4 from a bow). Why the heck did they slug it out after I've mentioned tactics where they specifically aren't supposed to? Is this your standard PC tactics (it basically is for mine)? If so, can you see how following the tactics I've mentioned might, you know, not result in this? Especially if there's the group I mentioned, and they all act during surprise and round 1 ;) When the players go out of there way to gain every possible advantage, really. Are you against the players being very careful, gaining surprise, and using tactics, teamwork, obstacles, and terrain to their advantage? I doubt you are opposed to it, but with the players and PCs working in concert, it makes a world of difference in play. I did mention [I]Web[/I] in my last post, but apparently Hussar disregarded it (which is fine, I also mentioned [I]Grease[/I] and [I]Glitterdust[/I]). If it's giving total cover (which is will from far enough away), it'll literally block attacks. Total concealment is 50% miss chance, total cover just makes you hit the [I]Web[/I]. Depending on the size of the ceiling, that's true. It should be avoided if that's the case. I'm not planning on them winning in melee, they're just there to clog the corridor to keep PCs safe. If anything, a [I]Summon Nature's Ally II[/I] for 1d3 creatures, perhaps. I wouldn't close in, personally, but I would use a Ghost Sound to make the ogres think I did, and get them swinging at each other (or at least grappling or something). Get the focus away from the PCs. Their bad AC against ranged attacks should be more than good enough. Just a different tactical decision, though. [/QUOTE]
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I don't get the dislike of healing surges
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