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<blockquote data-quote="Dyson Logos" data-source="post: 7312633" data-attributes="member: 83678"><p>[ATTACH]92604[/ATTACH]</p><p></p><p>The Cove of Coals is one of the last points of interest before reaching the Darkling Lake. At a confluence of the Darkling River and the Goblin Rill are ruins reminding travellers that these underground waterways have been in use for untold ages.</p><p></p><p>The structures here are of an imported (or transformed) volcanic stone, a glass-like black stone that reflects and distorts light, giving the place its name from the red glints and reflections of explorers’ and travellers’ torches.</p><p></p><p>Voyagers and adventurers who lack allies along the Darkling often set camp on the northern of the three portions of the Cove of Coals, using the raised section of stone as a fort and spot to watch other river traffic. Few remain for more than a day, moving on to places where food can be found and that aren’t thought to be “haunted” or perhaps worse, hunted. Because of course, something foul lives in the secret passages on the west side of the cove, and travellers are tasty.</p><p></p><p>Thanks to the awesome people supporting my work through Patreon, you can download this map at 1200 dpi for personal or commercial use from <a href="https://rpgcharacters.wordpress.com/2018/01/03/heart-of-darkling-the-cove-of-coals/" target="_blank">https://rpgcharacters.wordpress.com/2018/01/03/heart-of-darkling-the-cove-of-coals/</a></p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 7312633, member: 83678"] [ATTACH=CONFIG]92604._xfImport[/ATTACH] The Cove of Coals is one of the last points of interest before reaching the Darkling Lake. At a confluence of the Darkling River and the Goblin Rill are ruins reminding travellers that these underground waterways have been in use for untold ages. The structures here are of an imported (or transformed) volcanic stone, a glass-like black stone that reflects and distorts light, giving the place its name from the red glints and reflections of explorers’ and travellers’ torches. Voyagers and adventurers who lack allies along the Darkling often set camp on the northern of the three portions of the Cove of Coals, using the raised section of stone as a fort and spot to watch other river traffic. Few remain for more than a day, moving on to places where food can be found and that aren’t thought to be “haunted” or perhaps worse, hunted. Because of course, something foul lives in the secret passages on the west side of the cove, and travellers are tasty. Thanks to the awesome people supporting my work through Patreon, you can download this map at 1200 dpi for personal or commercial use from [url]https://rpgcharacters.wordpress.com/2018/01/03/heart-of-darkling-the-cove-of-coals/[/url] [/QUOTE]
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