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<blockquote data-quote="Dyson Logos" data-source="post: 7465731" data-attributes="member: 83678"><p>[ATTACH]99479[/ATTACH]</p><p></p><p>When activated through specific rituals “when the stars are right”, the three pillars of Ssa-Tun act as portals to anchor points in the Alabaster Hells. One of the three pillar-gates leads here, to a small cavern containing a lake of milky-white fluid. As with most things in the Alabaster Hells, everything here is not-quite-white in colour – from the pale grey walls to the heavy quartz pillars that seem to hold up the ceiling of the cave, to the milky-white liquid that seems to be slowly filling the cave.</p><p></p><p>Guests here quickly discover that the pillar in the centre of the alabaster node doesn’t act as a return gate – and instead they must return through one of the four other gates that can be summoned. At the end of each row of quartz pillars a gate can be called with a quick ritual and splashing the milky waters on the inward faces of the two pillars in question. The ritual, fortunately, is inscribed on the walls of the hall to the “west”. The waters, unfortunately, are both toxic and strongly alkali.</p><p></p><p>And most importantly, it would be foolish to thing that nothing resides under those waters...</p><p></p><p><a href="https://rpgcharacters.wordpress.com/2018/07/19/ssa-tuns-lake-of-milk/" target="_blank">https://rpgcharacters.wordpress.com/2018/07/19/ssa-tuns-lake-of-milk/</a></p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 7465731, member: 83678"] [ATTACH=CONFIG]99479._xfImport[/ATTACH] When activated through specific rituals “when the stars are right”, the three pillars of Ssa-Tun act as portals to anchor points in the Alabaster Hells. One of the three pillar-gates leads here, to a small cavern containing a lake of milky-white fluid. As with most things in the Alabaster Hells, everything here is not-quite-white in colour – from the pale grey walls to the heavy quartz pillars that seem to hold up the ceiling of the cave, to the milky-white liquid that seems to be slowly filling the cave. Guests here quickly discover that the pillar in the centre of the alabaster node doesn’t act as a return gate – and instead they must return through one of the four other gates that can be summoned. At the end of each row of quartz pillars a gate can be called with a quick ritual and splashing the milky waters on the inward faces of the two pillars in question. The ritual, fortunately, is inscribed on the walls of the hall to the “west”. The waters, unfortunately, are both toxic and strongly alkali. And most importantly, it would be foolish to thing that nothing resides under those waters... [url]https://rpgcharacters.wordpress.com/2018/07/19/ssa-tuns-lake-of-milk/[/url] [/QUOTE]
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