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I feel like there is a problem with ability score bonuses.
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<blockquote data-quote="Ratskinner" data-source="post: 7277884" data-attributes="member: 6688937"><p>I often hear old timers complain about how ability-score dependent the modern editions are. This seems a bit disingenuous to me as, at least in person, they are often the same people I see regularly come to the table with "honestly" rolled 18-somety something Strength Dwarves. (Talk about "easy mode"..yeesh)</p><p></p><p>Similarly, I can't say that I've ever observed a party in any edition that wasn't interested in increasing it's stats. If anything, the lack of a guaranteed availability of increases made stat (particularly Str) enhancing items almost a necessity "back in the day." If you try to tell me AD&D players didn't gush over the thought of a belt of giant strength...</p><p></p><p>Of course, you could force all the character gen at table..then the common tactic seems to be that sub-optimal characters develop intensely suicidal tendencies. How this is any "tougher" or more honorable than just playing a character with stats you find acceptable in the first place eludes me.</p><p></p><p>I'm not sure that I see why it's a problem that characters come with some measure of competence. If it was up to me, I might eliminate ability scores entirely and bake the competence directly into the class (easier to balance, too). </p><p></p><p>As always, just my $.02.</p><p></p><p>Sent from my Nexus 7 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7277884, member: 6688937"] I often hear old timers complain about how ability-score dependent the modern editions are. This seems a bit disingenuous to me as, at least in person, they are often the same people I see regularly come to the table with "honestly" rolled 18-somety something Strength Dwarves. (Talk about "easy mode"..yeesh) Similarly, I can't say that I've ever observed a party in any edition that wasn't interested in increasing it's stats. If anything, the lack of a guaranteed availability of increases made stat (particularly Str) enhancing items almost a necessity "back in the day." If you try to tell me AD&D players didn't gush over the thought of a belt of giant strength... Of course, you could force all the character gen at table..then the common tactic seems to be that sub-optimal characters develop intensely suicidal tendencies. How this is any "tougher" or more honorable than just playing a character with stats you find acceptable in the first place eludes me. I'm not sure that I see why it's a problem that characters come with some measure of competence. If it was up to me, I might eliminate ability scores entirely and bake the competence directly into the class (easier to balance, too). As always, just my $.02. Sent from my Nexus 7 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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I feel like there is a problem with ability score bonuses.
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