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General Tabletop Discussion
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I feel like there is a problem with ability score bonuses.
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<blockquote data-quote="Salamandyr" data-source="post: 7278560" data-attributes="member: 40233"><p>Yeah, my tongue was pretty far over in my cheek about WEG's truly excellent D6 system. But one of the things I like is that there's a disconnect between the numbers, and what those numbers have to <em>mean, </em>as it were.</p><p></p><p>I think part of the problem is, the human NPC's in the monster manual <em>also</em> have these great stats. There's also the problem that the movie actors who play many of our favorite fantasy heroes don't themselves look like they have 18 Strength scores (understandable, since their actual prime requisite is Charisma). </p><p></p><p>Think about it...we watch James Bond, who looks like he has a 13 Strength, tops, fight Odd Job, who has the 18 strength and come out on top. We watch anime, where characters who look like 12 year olds win fights against monsters. Even our D&D books are likewise less and less filled with mesomorphic supermen, unless they're 3 foot tall and covered with hair.</p><p></p><p>In our stories, the wizards are often bumbling, the thieves are often clumsy, and the fighters are usually farmboy's who barely know a sword from a broom stick. And <em>D&D</em> expects all warriors to lift like Arnold, all thieves to move like Mary Lou Retton, and all Wizards to have brains that put Hawking to shame...even as apprentices.</p><p></p><p>It might help to think of one's attributes as a blend of natural ability and training. So that Han Solo's 18 dexterity (necessary to be a great pilot and quick shot) is less about being natural as dextrous as Daredevil, and instead a representation of his general training with all skills involving dexterity.</p><p></p><p>EDIT: As a personal preference, I <em>like</em> the way D&D does it (rules-wise, not art-wise). I want all my fighters to be bare chested he-men, all my wizards to be able to tell you the geneology of every monster you've ever imagined, and all my thieves to be able to pick the pockets of the Cisco Kid...but I also think the world ought to look like a Frazetta painting, and I understand that others prefer things differently.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 7278560, member: 40233"] Yeah, my tongue was pretty far over in my cheek about WEG's truly excellent D6 system. But one of the things I like is that there's a disconnect between the numbers, and what those numbers have to [I]mean, [/I]as it were. I think part of the problem is, the human NPC's in the monster manual [I]also[/I] have these great stats. There's also the problem that the movie actors who play many of our favorite fantasy heroes don't themselves look like they have 18 Strength scores (understandable, since their actual prime requisite is Charisma). Think about it...we watch James Bond, who looks like he has a 13 Strength, tops, fight Odd Job, who has the 18 strength and come out on top. We watch anime, where characters who look like 12 year olds win fights against monsters. Even our D&D books are likewise less and less filled with mesomorphic supermen, unless they're 3 foot tall and covered with hair. In our stories, the wizards are often bumbling, the thieves are often clumsy, and the fighters are usually farmboy's who barely know a sword from a broom stick. And [I]D&D[/I] expects all warriors to lift like Arnold, all thieves to move like Mary Lou Retton, and all Wizards to have brains that put Hawking to shame...even as apprentices. It might help to think of one's attributes as a blend of natural ability and training. So that Han Solo's 18 dexterity (necessary to be a great pilot and quick shot) is less about being natural as dextrous as Daredevil, and instead a representation of his general training with all skills involving dexterity. EDIT: As a personal preference, I [I]like[/I] the way D&D does it (rules-wise, not art-wise). I want all my fighters to be bare chested he-men, all my wizards to be able to tell you the geneology of every monster you've ever imagined, and all my thieves to be able to pick the pockets of the Cisco Kid...but I also think the world ought to look like a Frazetta painting, and I understand that others prefer things differently. [/QUOTE]
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I feel like there is a problem with ability score bonuses.
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