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I feel like there is a problem with ability score bonuses.
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<blockquote data-quote="Tony Vargas" data-source="post: 7280365" data-attributes="member: 996"><p>Yeah, I'm not sure how credible that is nor in what context. Maybe compared to the nadir of 2e when WotC acquired TSR, each edition has progressively sold better. But, compared to the height of the fad in the early 80s? I don't think so. There was a thread here quoting a WotC statistic that 5e was on the verge of having moved 750k books, about 3 years into it's run. Morrus dug up an old article from the 80s which mentioned D&D moving that many books /per year/.</p><p></p><p> It was a veritable perfect storm, starting with the worst recession since the great depression and not exactly getting better from there. ;P Roughly based on those crumbs of data, above, there are probably still many more lapsed/one-time D&Ders out there than there are returned, continuing & new D&Ders /combined/. </p><p></p><p>Nor does the critical importance of continuing & returning fans rest only on their numbers. When long-time & returning DMs who have the experience to run a game like 1e or 5e /well/ run for new players, they both give them a better first-play experience, and a sense of connection with the hobby & it's history. That can also make the game - simultaneously/paradoxically - more accessible, and yet feeling more like an exclusive club. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> It's not unprecedented when it comes to mainstreaming a nerd-culture thing - if you make it more accessible and the hardcore fans hate it vocally/publicallly it doesn't matter that it's accessible because would-be fans are driven away from even trying it, if you make it appeal to the hardcore fans it's less accessible but at least potential new fans try it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7280365, member: 996"] Yeah, I'm not sure how credible that is nor in what context. Maybe compared to the nadir of 2e when WotC acquired TSR, each edition has progressively sold better. But, compared to the height of the fad in the early 80s? I don't think so. There was a thread here quoting a WotC statistic that 5e was on the verge of having moved 750k books, about 3 years into it's run. Morrus dug up an old article from the 80s which mentioned D&D moving that many books /per year/. It was a veritable perfect storm, starting with the worst recession since the great depression and not exactly getting better from there. ;P Roughly based on those crumbs of data, above, there are probably still many more lapsed/one-time D&Ders out there than there are returned, continuing & new D&Ders /combined/. Nor does the critical importance of continuing & returning fans rest only on their numbers. When long-time & returning DMs who have the experience to run a game like 1e or 5e /well/ run for new players, they both give them a better first-play experience, and a sense of connection with the hobby & it's history. That can also make the game - simultaneously/paradoxically - more accessible, and yet feeling more like an exclusive club. ;) It's not unprecedented when it comes to mainstreaming a nerd-culture thing - if you make it more accessible and the hardcore fans hate it vocally/publicallly it doesn't matter that it's accessible because would-be fans are driven away from even trying it, if you make it appeal to the hardcore fans it's less accessible but at least potential new fans try it. [/QUOTE]
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