Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
I for one hope we don't get "clarification" on many things.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uchawi" data-source="post: 6370116" data-attributes="member: 6775000"><p>I agree. The rules should be as clear as possible, since the most important thing about rules is bringing consistency to the game. I see these arguments as similar to system mastery design theory with 3E, i.e. we put trap options into the game intentionally, because players like to sort it all out.</p><p></p><p>The benefit of 5E is you have hindsight and experience when developing the game to consider problem areas, to ignore that or to make rules vague by intent, is poor design in my book.</p><p></p><p>With the above stated, you can never completely remove language problems or ambiguity from rules, but a good DM can rise above that or even make changes to rules they do not like, without needing the ambiguity to back up their decisions because the rules are not clear.</p><p></p><p>If you are a DM and want things run a certain way then make that decision and let your players know.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6370116, member: 6775000"] I agree. The rules should be as clear as possible, since the most important thing about rules is bringing consistency to the game. I see these arguments as similar to system mastery design theory with 3E, i.e. we put trap options into the game intentionally, because players like to sort it all out. The benefit of 5E is you have hindsight and experience when developing the game to consider problem areas, to ignore that or to make rules vague by intent, is poor design in my book. With the above stated, you can never completely remove language problems or ambiguity from rules, but a good DM can rise above that or even make changes to rules they do not like, without needing the ambiguity to back up their decisions because the rules are not clear. If you are a DM and want things run a certain way then make that decision and let your players know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I for one hope we don't get "clarification" on many things.
Top