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I for one hope we don't get "clarification" on many things.
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6370375" data-attributes="member: 5143"><p>My philosophy is somewhere between the two extremes. I think there should be very FEW rules...but the ones that are written in the game should be clear and concise and universal.</p><p></p><p>For instance, I don't want to sit down at a table with a new DM and find out that it is completely impossible to stealth past anyone in their game only to move to another game and find that stealth is so powerful that anyone who sneaks immediately kills all their opponents in one hit and still isn't seen. That makes me feel like I am playing 2 different games. I'd like to play two different STORIES, not two different games.</p><p></p><p>On the other hand, the last thing I want to do is spend all my time at the table pouring over rulebooks to make sure we are following them correctly. The rules should be easy to understand, remember, and apply.</p><p></p><p>The stealth rules might be the most complicated rules in 5e. They might need to be, though. They are rules that will be used fairly often in every game and there are so many possible things that could affect them. Plus, application of them even slightly differently can mean the difference between a total party kill and an extremely easy encounter. This has been shown in the dramatic difference in the difficulty of a couple of the encounters in Lost Mine of Phandelver that have been discussed here. The main difference in the tables appears to be a slightly different application of the Stealth rules.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6370375, member: 5143"] My philosophy is somewhere between the two extremes. I think there should be very FEW rules...but the ones that are written in the game should be clear and concise and universal. For instance, I don't want to sit down at a table with a new DM and find out that it is completely impossible to stealth past anyone in their game only to move to another game and find that stealth is so powerful that anyone who sneaks immediately kills all their opponents in one hit and still isn't seen. That makes me feel like I am playing 2 different games. I'd like to play two different STORIES, not two different games. On the other hand, the last thing I want to do is spend all my time at the table pouring over rulebooks to make sure we are following them correctly. The rules should be easy to understand, remember, and apply. The stealth rules might be the most complicated rules in 5e. They might need to be, though. They are rules that will be used fairly often in every game and there are so many possible things that could affect them. Plus, application of them even slightly differently can mean the difference between a total party kill and an extremely easy encounter. This has been shown in the dramatic difference in the difficulty of a couple of the encounters in Lost Mine of Phandelver that have been discussed here. The main difference in the tables appears to be a slightly different application of the Stealth rules. [/QUOTE]
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Community
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I for one hope we don't get "clarification" on many things.
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