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I for one hope we don't get "clarification" on many things.
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<blockquote data-quote="prosfilaes" data-source="post: 6370489" data-attributes="member: 40166"><p>The most miserable night of roleplaying I've had was with Dungeon Crawl Classics where I had to randomly roll my characters, including Race/Class. If I wanted to play meeples that I had no expectations for or emotional attachment to, I'd play a board game.</p><p></p><p></p><p></p><p>I don't buy that at all. You may convince me that it's fruitless to discuss the matter, but you can't convince me that it's fun that the plan I spent all this time working on that has been broken because my character couldn't do what I thought they could do, and the only way I could have known this was telepathy.</p><p></p><p>Going back to your original example, you treated the player's attempt as absurd--which a super-charming person simply isn't in a D&D world. You complained about the player's die roll instead of running with it; "you made him friendly, but you needed at least a 35 to make him let you leave." Or "he's quite friendly, but he makes it clear that he couldn't do this for even the best of friends... unless maybe they had a good reason. You want to make a Bluff check?" Even a "It'd take, like, DC 100 to make it" would be better; it's the DM's prerogative to set DCs at will and you're at least acknowledging that his character's abilities matter theoretically.</p><p></p><p>And that's somewhat askew to what we're talking about here. But I think that hiding rules that are more subjective are going to lead to times when a player spends a hour real-time setting up an attack from hiding, just to be told they can't hide there. I think it's going to call for DMs to talk with players taking that ability before it comes into play and perhaps make it clear when areas are being described whether or not a "shadowy corner" are shadowy enough to hide in. It's going to require that DMs understand that players can't read their minds.</p><p></p><p>Is that a good trade-off for reducing complex rules and reducing the number of absurd situations? As a DM I'd say yes. As a potential player of a character with hiding, I'm less sanguine about it; it reduces my control over the game and increases the number of times I can't just say "I'm doing this" and have to ask "this and this, thus I can do this?".</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6370489, member: 40166"] The most miserable night of roleplaying I've had was with Dungeon Crawl Classics where I had to randomly roll my characters, including Race/Class. If I wanted to play meeples that I had no expectations for or emotional attachment to, I'd play a board game. I don't buy that at all. You may convince me that it's fruitless to discuss the matter, but you can't convince me that it's fun that the plan I spent all this time working on that has been broken because my character couldn't do what I thought they could do, and the only way I could have known this was telepathy. Going back to your original example, you treated the player's attempt as absurd--which a super-charming person simply isn't in a D&D world. You complained about the player's die roll instead of running with it; "you made him friendly, but you needed at least a 35 to make him let you leave." Or "he's quite friendly, but he makes it clear that he couldn't do this for even the best of friends... unless maybe they had a good reason. You want to make a Bluff check?" Even a "It'd take, like, DC 100 to make it" would be better; it's the DM's prerogative to set DCs at will and you're at least acknowledging that his character's abilities matter theoretically. And that's somewhat askew to what we're talking about here. But I think that hiding rules that are more subjective are going to lead to times when a player spends a hour real-time setting up an attack from hiding, just to be told they can't hide there. I think it's going to call for DMs to talk with players taking that ability before it comes into play and perhaps make it clear when areas are being described whether or not a "shadowy corner" are shadowy enough to hide in. It's going to require that DMs understand that players can't read their minds. Is that a good trade-off for reducing complex rules and reducing the number of absurd situations? As a DM I'd say yes. As a potential player of a character with hiding, I'm less sanguine about it; it reduces my control over the game and increases the number of times I can't just say "I'm doing this" and have to ask "this and this, thus I can do this?". [/QUOTE]
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Community
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I for one hope we don't get "clarification" on many things.
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