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I hate cat-people, dog-people, lion-people, etc
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<blockquote data-quote="BryonD" data-source="post: 2072575" data-attributes="member: 957"><p>I'm not much interested in animal hybrids as major races. I don't see any reason to hate them, but they don't greatly appeal to me.</p><p></p><p>I do think that having them exist in the world is one thing and having them be routine is another. I find the idea of a nation of cat people completely uninteresting. A former campaign I ran included a dreaded race of cat-men that were stealthy and very deadly. They were so rare that they were talked about frequently as a plot point, but never actually appeard on screen before that game ended up folding. </p><p></p><p>In my last campaign before the current one, my wife's character ended up re-incarnated into a centaur. And tribes of centaurs were known to exist out in remote areas. But again, there were no great communties of centaurs.</p><p></p><p>I also wrote (and was published) a paladin PClass that essentially becomes a were-lion.</p><p></p><p>But in all these cases the animal men are exotic and special. Elves and dwarves and halfings are all human enough that nations of them work well and they make the backbone that defines the culture of a setting. Animal-men, among many other things, are the spices that add to the adventure. Making them be the culture undercuts everything that makes them interesting to me.</p><p></p><p>And I agree that books I have seen presenting these races as culturally dominant, tend to be fairly lazy. They give you the stats then spend a few pages telling you what you already assumed by the very description of the race.</p><p></p><p>I don't want them to be the center of a campaign any more than I want a ketchup sandwich.</p><p></p><p></p><p>IMHO</p><p>YMMV</p></blockquote><p></p>
[QUOTE="BryonD, post: 2072575, member: 957"] I'm not much interested in animal hybrids as major races. I don't see any reason to hate them, but they don't greatly appeal to me. I do think that having them exist in the world is one thing and having them be routine is another. I find the idea of a nation of cat people completely uninteresting. A former campaign I ran included a dreaded race of cat-men that were stealthy and very deadly. They were so rare that they were talked about frequently as a plot point, but never actually appeard on screen before that game ended up folding. In my last campaign before the current one, my wife's character ended up re-incarnated into a centaur. And tribes of centaurs were known to exist out in remote areas. But again, there were no great communties of centaurs. I also wrote (and was published) a paladin PClass that essentially becomes a were-lion. But in all these cases the animal men are exotic and special. Elves and dwarves and halfings are all human enough that nations of them work well and they make the backbone that defines the culture of a setting. Animal-men, among many other things, are the spices that add to the adventure. Making them be the culture undercuts everything that makes them interesting to me. And I agree that books I have seen presenting these races as culturally dominant, tend to be fairly lazy. They give you the stats then spend a few pages telling you what you already assumed by the very description of the race. I don't want them to be the center of a campaign any more than I want a ketchup sandwich. IMHO YMMV [/QUOTE]
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