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I hate Chaotic Neutral
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<blockquote data-quote="Henry" data-source="post: 2492726" data-attributes="member: 158"><p>One thought: Impose an XP penalty on it. The justification? The character, always retreating from society, always acting individualistic, and out for himself, never really learns anything, and never experiences personal growth. Hence, his spiritual and personal skill development suffers. You'll have players flocking away from CN like cockroaches from bright light. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Or, you can apply this motivation to ALL alignments: As DM, unless each player can give you a compelling reason for undertaking tasks for something other than personal profit, then there's an XP penalty. But they have to give you SOMETHING -- a plot hook of some sort -- and they avoid the penalty.</p><p></p><p>EVEN BETTER: Borrow Spycraft's Backgrounds system: They sacrifice skill points, they give you a background for your to use, and THEY get XP from it, and you've got a hook. If you don't use the hooks for X number of session, they cash it in for even MORE XP. </p><p></p><p>Alternatively, you can learn not to fight it (Robin Laws theory). If someone gets their "emotional kick" out of power accumulation & advancement, and they don't like to do lots of roleplaying or personal involvement, come up with a hook that suits them. Leave the involvement and plot hooks to the players that live for that kind of stuff.</p><p></p><p>Finally, you could go with my "invasion of the plot snatchers" philosophy: If you don't GIVE me plot hooks, they will be provided FOR you. Nieces, nephews, aunts, uncles, old mentors, etc. will come out when needed, and I don't care if you said you're an orphan with no friendships, you had your chance to give me something, and if you didn't then they will come to you, and unless they're willing to risk an alignment shift to evil to turn away friends and family, then there's something to tie them to the world.</p></blockquote><p></p>
[QUOTE="Henry, post: 2492726, member: 158"] One thought: Impose an XP penalty on it. The justification? The character, always retreating from society, always acting individualistic, and out for himself, never really learns anything, and never experiences personal growth. Hence, his spiritual and personal skill development suffers. You'll have players flocking away from CN like cockroaches from bright light. ;) Or, you can apply this motivation to ALL alignments: As DM, unless each player can give you a compelling reason for undertaking tasks for something other than personal profit, then there's an XP penalty. But they have to give you SOMETHING -- a plot hook of some sort -- and they avoid the penalty. EVEN BETTER: Borrow Spycraft's Backgrounds system: They sacrifice skill points, they give you a background for your to use, and THEY get XP from it, and you've got a hook. If you don't use the hooks for X number of session, they cash it in for even MORE XP. Alternatively, you can learn not to fight it (Robin Laws theory). If someone gets their "emotional kick" out of power accumulation & advancement, and they don't like to do lots of roleplaying or personal involvement, come up with a hook that suits them. Leave the involvement and plot hooks to the players that live for that kind of stuff. Finally, you could go with my "invasion of the plot snatchers" philosophy: If you don't GIVE me plot hooks, they will be provided FOR you. Nieces, nephews, aunts, uncles, old mentors, etc. will come out when needed, and I don't care if you said you're an orphan with no friendships, you had your chance to give me something, and if you didn't then they will come to you, and unless they're willing to risk an alignment shift to evil to turn away friends and family, then there's something to tie them to the world. [/QUOTE]
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