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I hate cross class skills....
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<blockquote data-quote="Aussiegamer" data-source="post: 3622531" data-attributes="member: 19601"><p>I dislike the cross class idea for games like d20 m and D&D. I don't want to use skill sets or areas or such that I have seen in other systems either. I like the idea to select on a free base type set up, with a few restrictions.</p><p></p><p></p><p>so this is my idea</p><p></p><p><strong>Basics:</strong></p><p>LM = learning mod (average of mods for INT and WIS)</p><p></p><p>Skill pool size is: 5 + LM (min 1)</p><p></p><p><em>This number is up for grabs, I would need to do some more looking here</em></p><p></p><p></p><p><strong>Start:</strong></p><p>start skill pool is set during starting occupation stage prior to 1st level.</p><p></p><p>During starting occupation you can assign the limit of the pool size. Up to max of 3 or 5 for specialised</p><p></p><p></p><p><strong>To add to skills in pool:</strong></p><p></p><p>Learning check using LM as the modifier</p><p></p><p>DC: 15 + 2 per skill above pool maximum.</p><p></p><p>Now to increase your ranks in the skill</p><p></p><p>DC: 5 + 1 per rank trying to obtain.</p><p></p><p>Mods will be added for type (I have 4 types)</p><p></p><p></p><p><strong>How to assign:</strong></p><p>Players have an amount of attempts for free at each level, which added to the total amount left. So no losing them at a new level. </p><p></p><p><em>Though if they are lost, then it would mean the players try harder to use skills during the adventure. </em></p><p></p><p>You can only attempt to add a new skill or rank (up to the skill maximum) if you have been successful with that skill. (GM call)</p><p></p><p></p><p><strong>Gaining above the free attempts:</strong></p><p>I also will be allowing more checks BUT they must go to a external palce like a gym or uni or such...</p><p></p><p><strong>Once learnt:</strong></p><p>Once they character know the new skill it is treated as part of the pool, so not harder to leanr new ranks or such.</p><p></p><p></p><p>thoughts?</p><p></p><p>I know its a bit vague right now, just trying to get the idea right.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3622531, member: 19601"] I dislike the cross class idea for games like d20 m and D&D. I don't want to use skill sets or areas or such that I have seen in other systems either. I like the idea to select on a free base type set up, with a few restrictions. so this is my idea [b]Basics:[/b] LM = learning mod (average of mods for INT and WIS) Skill pool size is: 5 + LM (min 1) [I]This number is up for grabs, I would need to do some more looking here[/I] [b]Start:[/b] start skill pool is set during starting occupation stage prior to 1st level. During starting occupation you can assign the limit of the pool size. Up to max of 3 or 5 for specialised [b]To add to skills in pool:[/b] Learning check using LM as the modifier DC: 15 + 2 per skill above pool maximum. Now to increase your ranks in the skill DC: 5 + 1 per rank trying to obtain. Mods will be added for type (I have 4 types) [b]How to assign:[/b] Players have an amount of attempts for free at each level, which added to the total amount left. So no losing them at a new level. [i]Though if they are lost, then it would mean the players try harder to use skills during the adventure. [/i] You can only attempt to add a new skill or rank (up to the skill maximum) if you have been successful with that skill. (GM call) [b]Gaining above the free attempts:[/b] I also will be allowing more checks BUT they must go to a external palce like a gym or uni or such... [b]Once learnt:[/b] Once they character know the new skill it is treated as part of the pool, so not harder to leanr new ranks or such. thoughts? I know its a bit vague right now, just trying to get the idea right. [/QUOTE]
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