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I hate cross class skills....
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<blockquote data-quote="pspahn" data-source="post: 3624433" data-attributes="member: 50234"><p>That's the thing that really ticks me off, although Saga seems to have addressed a lot of that. </p><p></p><p>To the OP: ///You can only attempt to add a new skill or rank (up to the skill maximum) if you have been successful with that skill. (GM call)///</p><p></p><p>I don't like this rule at all. In real life you often learn more from failing than you do from success. If I try to disarm a bomb and it blows up in my face, I'll at least know what NOT to do next time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I think if someone attempts a skill that's important to the scenario (even if he fails it) he should be able to add a new skill. </p><p></p><p>Pete</p></blockquote><p></p>
[QUOTE="pspahn, post: 3624433, member: 50234"] That's the thing that really ticks me off, although Saga seems to have addressed a lot of that. To the OP: ///You can only attempt to add a new skill or rank (up to the skill maximum) if you have been successful with that skill. (GM call)/// I don't like this rule at all. In real life you often learn more from failing than you do from success. If I try to disarm a bomb and it blows up in my face, I'll at least know what NOT to do next time. :) I think if someone attempts a skill that's important to the scenario (even if he fails it) he should be able to add a new skill. Pete [/QUOTE]
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I hate cross class skills....
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