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I hate rapiers. Do you?
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<blockquote data-quote="Mercule" data-source="post: 7047323" data-attributes="member: 5100"><p>I can agree with a lot of your points, here, but the highlighted piece is what really caught my eye.</p><p></p><p>As much as I say that D&D implies a pseudo-medieval setting, that's not strictly true. It implies a setting that's <em>inspired by</em> a pseudo-medieval sensibility. It also mixes in quite a bit of Conan, sci-fi, and other related (sub)genres. If you throw in everything that's in the PHB, you're left with the hub of civilization looking a bit like (if you squint) what the mid-to-late Renaissance may have been like if gunpowder had never been introduced, along with a few other scientific advances. </p><p></p><p>In that setting, it probably does make sense for people to be using broadswords/rapiers against fully armored foes. The metalworking technology has advanced enough to make it possible without the factors that discouraged it coming into play. The argument about whether the rapier actually works better against chinks in armor than a longsword works as a can opener may see the same sort of debate as whether hard or soft martial arts are better or a revolver or semi-automatic pistol are better.</p><p></p><p>Spells would be a major factor, though, and I could see how just one <em>fireball</em> per day would totally change the nature of battle. That's a whole different conversation, though, and more akin to "What would things look like if it took the same amount of time to master a cannon as to become a surgeon?"</p><p></p><p>Anyway, that's my take on the "reality" of the D&D implied setting. If you want to do more Conan, then definitely scratch off a few items in the equipment list. I'd play in that sort of game.</p><p></p><p>If you want firearms, then add a few items. But, if you want firearms, then you're doing it wrong and I'm going to call WotC so they know where to send the SWAT team.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7047323, member: 5100"] I can agree with a lot of your points, here, but the highlighted piece is what really caught my eye. As much as I say that D&D implies a pseudo-medieval setting, that's not strictly true. It implies a setting that's [I]inspired by[/I] a pseudo-medieval sensibility. It also mixes in quite a bit of Conan, sci-fi, and other related (sub)genres. If you throw in everything that's in the PHB, you're left with the hub of civilization looking a bit like (if you squint) what the mid-to-late Renaissance may have been like if gunpowder had never been introduced, along with a few other scientific advances. In that setting, it probably does make sense for people to be using broadswords/rapiers against fully armored foes. The metalworking technology has advanced enough to make it possible without the factors that discouraged it coming into play. The argument about whether the rapier actually works better against chinks in armor than a longsword works as a can opener may see the same sort of debate as whether hard or soft martial arts are better or a revolver or semi-automatic pistol are better. Spells would be a major factor, though, and I could see how just one [I]fireball[/I] per day would totally change the nature of battle. That's a whole different conversation, though, and more akin to "What would things look like if it took the same amount of time to master a cannon as to become a surgeon?" Anyway, that's my take on the "reality" of the D&D implied setting. If you want to do more Conan, then definitely scratch off a few items in the equipment list. I'd play in that sort of game. If you want firearms, then add a few items. But, if you want firearms, then you're doing it wrong and I'm going to call WotC so they know where to send the SWAT team. [/QUOTE]
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