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I have a very detailed world, but that's not why my game is popular...
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<blockquote data-quote="Lanefan" data-source="post: 7419603" data-attributes="member: 29398"><p>In older-style games such as mine, Pallies are rather restrictive about the company they will keep - no Evils, and no long-term Chaotics. As most of my players (and me) like playing Chaotics - our long-term average alignment is probably CG - they'll feel very limited in their options if someon drops a Paladin into the group.</p><p></p><p>Further, playing Evils is allowed; and a Paladin and an Evil in the same party often leads, sooner or later, to the death of one by the other. There's ways around this, of course; the simplest of which is that the Pally is divinely directed to work with the party it finds itself in, but this gets stale after a while.</p><p></p><p>What I'm looking for and haven't found yet are solid Codes of Conduct for CG, LE and CE Paladins that can match what the Code of Chivalry gives for the usual LG types; so I can expand the class into other alignments.</p><p></p><p>Lan-"and they carry some real-world religious baggage with them as well, which isn't to everyone's taste"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7419603, member: 29398"] In older-style games such as mine, Pallies are rather restrictive about the company they will keep - no Evils, and no long-term Chaotics. As most of my players (and me) like playing Chaotics - our long-term average alignment is probably CG - they'll feel very limited in their options if someon drops a Paladin into the group. Further, playing Evils is allowed; and a Paladin and an Evil in the same party often leads, sooner or later, to the death of one by the other. There's ways around this, of course; the simplest of which is that the Pally is divinely directed to work with the party it finds itself in, but this gets stale after a while. What I'm looking for and haven't found yet are solid Codes of Conduct for CG, LE and CE Paladins that can match what the Code of Chivalry gives for the usual LG types; so I can expand the class into other alignments. Lan-"and they carry some real-world religious baggage with them as well, which isn't to everyone's taste"-efan [/QUOTE]
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I have a very detailed world, but that's not why my game is popular...
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