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I have Adventure Vault 2
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<blockquote data-quote="Crothian" data-source="post: 4885806" data-attributes="member: 232"><p>It looks the previews really talked about the things that are done differently here. Item sets expand on what magical items can do by collecting parts or all of them. I like them because it adds a theme and while none of them looked under powered they also do not look like the optimal choice which some people really seem to like in 4e. </p><p></p><p>Immurements looks really cool. Each one has a small picture of the terrain that the area becomes but I have to imagine at some point there is going to be a tile set of these. </p><p></p><p>There are some items that have charges, I don't recall seeing that before but I could be wrong. These are charges per day and different abilities cost different charges. </p><p></p><p>The lair items are neat. These are like workshops and labs and dojos. I like anything that encourages a base of operations.</p></blockquote><p></p>
[QUOTE="Crothian, post: 4885806, member: 232"] It looks the previews really talked about the things that are done differently here. Item sets expand on what magical items can do by collecting parts or all of them. I like them because it adds a theme and while none of them looked under powered they also do not look like the optimal choice which some people really seem to like in 4e. Immurements looks really cool. Each one has a small picture of the terrain that the area becomes but I have to imagine at some point there is going to be a tile set of these. There are some items that have charges, I don't recall seeing that before but I could be wrong. These are charges per day and different abilities cost different charges. The lair items are neat. These are like workshops and labs and dojos. I like anything that encourages a base of operations. [/QUOTE]
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