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I have DMGII and Revenge of the Giants
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<blockquote data-quote="Jack99" data-source="post: 4929370" data-attributes="member: 53135"><p>Yay, found some Internet access at the convention!</p><p></p><p>Just like other artifacts in 4e, the rod has intelligence and purpose. Its goals are to get reunited with the other parts, to establish the divine rule of law in the universe, taming the elemental chaos and nuking any primordials still in orbit. And of course find and kill Miska the Wolf Spider.</p><p></p><p>Not that I have seen</p><p></p><p>Yes. Double sided though.</p><p></p><p>Adamok Ebon, A'kin, Alluvius Ruskin, Arwyl Swan's Son, Autochon the Bellringer, Balthazaar Thames, Black Marian, Caravan, Estavan, Fell (the rogue Dabus), Kesto Brighteyes, Kylie, Lissandra the Gate-Seeker, Lothar the Old, Ramander the Wise, Rhys, Rule-of-Three, Shemeshka the Marauder, Tattershade (King of Rats), The Us, Vocar the Disobedient and Zadara.</p><p></p><p></p><p>Legendary Boons: Book of 5 Truths; Ancient scrolls from the dawn of times that grant insight when reading (paraphrased) - The Third Truth (lvl 18, 85.000 gp) Property: When performing a ritual, roll twice and take the better result.</p><p>Grandmaster Boon: Davros Elden's Hasty Resurgence (lvl 9, 4200 gp) Power daily: Minor Action. Use this power when you are bloodied to gain temporary hit points equal to your healing surge value.</p><p></p><p>More loosely defined. Basically: Divide into 3 components (one for starting, one for progressing, one for finishing). Then assign category depending on campaign, ideas for categories could be: Harvest ingredients, help an NPC, Forbidden sites. Then "place" the 3 "item parts". After that decide how they will "find" the parts. Could be part of a search, or as part of treasure parcel. Finish by deciding how to make the item. A skill challenge is suggested.</p><p></p><p></p><p>The Giants have a few new powers, but I am not sure I would go as far as call it new mechanics.</p><p></p><p></p><p>As the HPE-series. But far more freeform, as in there are quite a lot of things the players can do when they choose to, not when dictated.</p><p></p><p>There are 7 examples of terrain powers. And yes, there are suggestions for rules for using less magic items.</p><p>-->[spoiler]Astral Giant. If there was another I must have missed it. [/spoiler]</p><p></p><p></p><p>4e PoL setting. Nerath and Nethir Vale is mentioned. Should be fairly easy to move to just about anywhere.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4929370, member: 53135"] Yay, found some Internet access at the convention! Just like other artifacts in 4e, the rod has intelligence and purpose. Its goals are to get reunited with the other parts, to establish the divine rule of law in the universe, taming the elemental chaos and nuking any primordials still in orbit. And of course find and kill Miska the Wolf Spider. Not that I have seen Yes. Double sided though. Adamok Ebon, A'kin, Alluvius Ruskin, Arwyl Swan's Son, Autochon the Bellringer, Balthazaar Thames, Black Marian, Caravan, Estavan, Fell (the rogue Dabus), Kesto Brighteyes, Kylie, Lissandra the Gate-Seeker, Lothar the Old, Ramander the Wise, Rhys, Rule-of-Three, Shemeshka the Marauder, Tattershade (King of Rats), The Us, Vocar the Disobedient and Zadara. Legendary Boons: Book of 5 Truths; Ancient scrolls from the dawn of times that grant insight when reading (paraphrased) - The Third Truth (lvl 18, 85.000 gp) Property: When performing a ritual, roll twice and take the better result. Grandmaster Boon: Davros Elden's Hasty Resurgence (lvl 9, 4200 gp) Power daily: Minor Action. Use this power when you are bloodied to gain temporary hit points equal to your healing surge value. More loosely defined. Basically: Divide into 3 components (one for starting, one for progressing, one for finishing). Then assign category depending on campaign, ideas for categories could be: Harvest ingredients, help an NPC, Forbidden sites. Then "place" the 3 "item parts". After that decide how they will "find" the parts. Could be part of a search, or as part of treasure parcel. Finish by deciding how to make the item. A skill challenge is suggested. The Giants have a few new powers, but I am not sure I would go as far as call it new mechanics. As the HPE-series. But far more freeform, as in there are quite a lot of things the players can do when they choose to, not when dictated. There are 7 examples of terrain powers. And yes, there are suggestions for rules for using less magic items. -->[spoiler]Astral Giant. If there was another I must have missed it. [/spoiler] 4e PoL setting. Nerath and Nethir Vale is mentioned. Should be fairly easy to move to just about anywhere. [/QUOTE]
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