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<blockquote data-quote="The Thayan Menace" data-source="post: 2498081" data-attributes="member: 18307"><p><strong>Does This Get a RBDM Nod?</strong></p><p></p><p>I am curious if this manuever will qualify me for RBDM-hood; here it is ....</p><p></p><p>Next session, my 8th level PCs are heading to a shady warehouse in the dock district of Bezantur. Once there, they will stumble upon a drug operation (a facility that produces <span style="color: Red"><em>red rager</em></span>) staffed by unemployed goblin soldiers.</p><p></p><p>Most of the goblins are normal run-of-the-mill mooks.</p><p></p><p>However, the lone goblin who guards the lab's alchemical equipment is a short squat type who carries an axe that is much too large for his size ....</p><p></p><p>Here are his statistics:</p><p></p><p><strong>Azog, Male Goblin Bbn13:</strong> CR 13; Small humanoid (goblinoid); HD 13d12+26 plus 13 (Improved Toughness); hp 113; Init +5; Spd 40 ft.; AC 15 (+4 chain shirt, +1 Dex), touch 11, flat-footed 14; Base Atk +13; Grp +11; Atk +13 melee (1d12+4/x3, greataxe); Full Atk +13/+8/+3 melee (1d12+4/x3, greataxe); SA greater rage; SQ damage reduction 3 / –, darkvision (60’), fast movement, illiteracy, improved uncanny dodge, trap sense +4; AL CE; SV Fort +10, Ref +5, Will +5; Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 10.</p><p></p><p><em>Skills</em>: Climb +17, Intimidate +16, Listen +17, Move Silently +4, Ride +19, Speak Language (Thayan), Swim +16.</p><p></p><p><em>Feats</em>: Close-Quarters Fighting, Extend Rage, Improved Initiative, Improved Toughness, Monkey Grip.</p><p></p><p><em>Languages</em>: Common, Goblin, Thayan.</p><p></p><p><em>Possessions</em>: masterwork chain shirt, <em>corrosive greataxe</em> +1 (medium-sized), dagger, 5d10 gp.</p><p></p><p style="text-align: center">____________________________________________________</p><p></p><p></p><p><strong>Azog</strong> (Greater Rage – 13 rounds)<strong>:</strong> hp 152; Init +5; Spd 40 ft.; AC 13, touch 9, flat-footed 12; Base Atk +13; Grp +14; Atk + 16 melee (1d12+8/x3, greataxe); Full Atk +16/+11/+6 melee (1d12+8/x3, greataxe); SV Fort +13, Ref +5, Will +8; Str 20, Con 20.</p><p></p><p><em>Skills</em>: Climb +20, Swim +19.</p><p></p><p style="text-align: center"><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The Thayan Menace, post: 2498081, member: 18307"] [b]Does This Get a RBDM Nod?[/b] I am curious if this manuever will qualify me for RBDM-hood; here it is .... Next session, my 8th level PCs are heading to a shady warehouse in the dock district of Bezantur. Once there, they will stumble upon a drug operation (a facility that produces [COLOR=Red][I]red rager[/I][/COLOR]) staffed by unemployed goblin soldiers. Most of the goblins are normal run-of-the-mill mooks. However, the lone goblin who guards the lab's alchemical equipment is a short squat type who carries an axe that is much too large for his size .... Here are his statistics: [B]Azog, Male Goblin Bbn13:[/B] CR 13; Small humanoid (goblinoid); HD 13d12+26 plus 13 (Improved Toughness); hp 113; Init +5; Spd 40 ft.; AC 15 (+4 chain shirt, +1 Dex), touch 11, flat-footed 14; Base Atk +13; Grp +11; Atk +13 melee (1d12+4/x3, greataxe); Full Atk +13/+8/+3 melee (1d12+4/x3, greataxe); SA greater rage; SQ damage reduction 3 / –, darkvision (60’), fast movement, illiteracy, improved uncanny dodge, trap sense +4; AL CE; SV Fort +10, Ref +5, Will +5; Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 10. [I]Skills[/I]: Climb +17, Intimidate +16, Listen +17, Move Silently +4, Ride +19, Speak Language (Thayan), Swim +16. [I]Feats[/I]: Close-Quarters Fighting, Extend Rage, Improved Initiative, Improved Toughness, Monkey Grip. [I]Languages[/I]: Common, Goblin, Thayan. [I]Possessions[/I]: masterwork chain shirt, [I]corrosive greataxe[/I] +1 (medium-sized), dagger, 5d10 gp. [CENTER]____________________________________________________[/CENTER] [B]Azog[/B] (Greater Rage – 13 rounds)[B]:[/B] hp 152; Init +5; Spd 40 ft.; AC 13, touch 9, flat-footed 12; Base Atk +13; Grp +14; Atk + 16 melee (1d12+8/x3, greataxe); Full Atk +16/+11/+6 melee (1d12+8/x3, greataxe); SV Fort +13, Ref +5, Will +8; Str 20, Con 20. [I]Skills[/I]: Climb +20, Swim +19. [CENTER];)[/CENTER] [/QUOTE]
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