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"I Have Grandfathered or Incorporated Rules/Features from Previous Editions of D&D into my 5E campaigns." (a poll)
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<blockquote data-quote="Reynard" data-source="post: 8724206" data-attributes="member: 467"><p>Aha! There is no header on 5esrd.com. Thanks</p><p>----------</p><p>A saving throw—also called a save—represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm. To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your <a href="https://www.5esrd.com/using-ability-scores/#TOC-Dexterity" target="_blank">Dexterity</a> modifier for a <a href="https://www.5esrd.com/using-ability-scores/#TOC-Dexterity" target="_blank">Dexterity</a> saving throw. A saving throw can be modified by a situational bonus or penalty and can be affected by advantage and disadvantage, as determined by the GM. Each class gives proficiency in at least two saving throws. The <a href="https://www.5esrd.com/classes/wizard" target="_blank">wizard</a>, for example, is proficient in <a href="https://www.5esrd.com/using-ability-scores/#TOC-Intelligence" target="_blank">Intelligence</a> saves. As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency bonus to saving throws made using a particular ability score. Some monsters have saving throw proficiencies as well. The Difficulty Class for a saving throw is determined by the effect that causes it. For example, the DC for a saving throw allowed by a spell is determined by the caster’s spellcasting ability and proficiency bonus. The result of a successful or failed saving throw is also detailed in the effect that allows the save. Usually, a successful save means that a creature suffers no harm, or reduced harm, from an effect.</p><p>----------</p><p>I have been doing it wrong this whole edition.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8724206, member: 467"] Aha! There is no header on 5esrd.com. Thanks ---------- A saving throw—also called a save—represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm. To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your [URL='https://www.5esrd.com/using-ability-scores/#TOC-Dexterity']Dexterity[/URL] modifier for a [URL='https://www.5esrd.com/using-ability-scores/#TOC-Dexterity']Dexterity[/URL] saving throw. A saving throw can be modified by a situational bonus or penalty and can be affected by advantage and disadvantage, as determined by the GM. Each class gives proficiency in at least two saving throws. The [URL='https://www.5esrd.com/classes/wizard']wizard[/URL], for example, is proficient in [URL='https://www.5esrd.com/using-ability-scores/#TOC-Intelligence']Intelligence[/URL] saves. As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency bonus to saving throws made using a particular ability score. Some monsters have saving throw proficiencies as well. The Difficulty Class for a saving throw is determined by the effect that causes it. For example, the DC for a saving throw allowed by a spell is determined by the caster’s spellcasting ability and proficiency bonus. The result of a successful or failed saving throw is also detailed in the effect that allows the save. Usually, a successful save means that a creature suffers no harm, or reduced harm, from an effect. ---------- I have been doing it wrong this whole edition. [/QUOTE]
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"I Have Grandfathered or Incorporated Rules/Features from Previous Editions of D&D into my 5E campaigns." (a poll)
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