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I have sent off a proposal... what next?
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<blockquote data-quote="Zjelani" data-source="post: 330171" data-attributes="member: 2919"><p>Once you send out a proposal what's the absolute next thing you should do? Send out another proposal - or five. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Find other companies looking for adventures (or other material), and send them proposals. I don't know which ones are currently taking open submissions off the top of my head, but the vast majority of them have "Submission" sections to their websites. Check those out and send out proposal after proposal until you get too much work to keep up.</p><p></p><p>Just make sure not to submit work that is currently being reviewed by another publisher. That's a huge no-no. Talking with the editors from Paizo at GenCon, one even remarked that there's no freelancer blacklist, but simultaneous submissions will pretty much have the same effect. Every publisher is too busy to spend time on a submission to later find out they can't use it because it was submitted elsewhere and bought there.</p><p></p><p>As stated above, once it's rejected, it's free game, and you should definitely consider trying to make it better and submitting it to other publishers.</p><p></p><p>So, I'd suggest looking at other publishers to see what they are interested in. Send them (entirely new) submissions. And be sure to write, game, write, and game some more. Good writing only comes from practice, and good design largely comes from knowing the rules extremely well.</p></blockquote><p></p>
[QUOTE="Zjelani, post: 330171, member: 2919"] Once you send out a proposal what's the absolute next thing you should do? Send out another proposal - or five. :) Find other companies looking for adventures (or other material), and send them proposals. I don't know which ones are currently taking open submissions off the top of my head, but the vast majority of them have "Submission" sections to their websites. Check those out and send out proposal after proposal until you get too much work to keep up. Just make sure not to submit work that is currently being reviewed by another publisher. That's a huge no-no. Talking with the editors from Paizo at GenCon, one even remarked that there's no freelancer blacklist, but simultaneous submissions will pretty much have the same effect. Every publisher is too busy to spend time on a submission to later find out they can't use it because it was submitted elsewhere and bought there. As stated above, once it's rejected, it's free game, and you should definitely consider trying to make it better and submitting it to other publishers. So, I'd suggest looking at other publishers to see what they are interested in. Send them (entirely new) submissions. And be sure to write, game, write, and game some more. Good writing only comes from practice, and good design largely comes from knowing the rules extremely well. [/QUOTE]
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