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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="KarinsDad" data-source="post: 128133" data-attributes="member: 2011"><p>Ok.</p><p></p><p>I like the interpretation that no spell (or magic) durations work within Time Stop.</p><p></p><p>We obviously know that no spell that you cast when time stopped works until the Time Stop ends.</p><p></p><p>To me, it makes just as much sense that Time Stop means that you step out of time. Just like a dimensional spell would allow you to step out of the dimension.</p><p></p><p>I view it as a loop on the string of time. Instead of following the straight string like we always do, suddenly you are walking on the loop. The number of extra apparent rounds are determined by the size of the loop.</p><p></p><p>Any spell you had up before you entered the loop does not work since magic duration does not work within the loop. Casting a spell in the loop is ok since magic still works in the loop, merely magic duration is halted.</p><p></p><p>But, your body still functions within the loop. So, if you are in a smokey area, you still have to breathe and will enhale smoke.</p><p></p><p>And, you enter the normal string of time where you left it. You have already cast Time Stop which took approximately 3 seconds (i.e. a partial action) to do. You leave the time string and enter a different "dimension" of time where spell durations do not work, and then you reenter exactly where you left so that you can then take your move action where you left off.</p><p></p><p></p><p>To me, this is the interpretation that has the fewest problems. The reason fire and cold still affect you is that you force an interaction with them. Just like you still breathe smoke, you still move through fire. It harms you because the moment you touch and move an object (air, a brick, the gas of fire), the magic of the spell pulls it into the loop with you.</p><p></p><p>However, there are auras that you cannot pull objects into the time loop. Various fields such as anti-magic, magic circles, and "life force" (potentially) auras around other creatures. The spell is only able to pull you and your familiar into the loop, no other life force nor anything that life force is touching.</p><p></p><p>But, the fun thing about this interpretation is that your Freedom of Movement and Water Breathing spells have no duration within the Time Stop and if you are underwater, you could be in trouble. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Or even worse, your Fly spell fails and gravity still works in the loop. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 128133, member: 2011"] Ok. I like the interpretation that no spell (or magic) durations work within Time Stop. We obviously know that no spell that you cast when time stopped works until the Time Stop ends. To me, it makes just as much sense that Time Stop means that you step out of time. Just like a dimensional spell would allow you to step out of the dimension. I view it as a loop on the string of time. Instead of following the straight string like we always do, suddenly you are walking on the loop. The number of extra apparent rounds are determined by the size of the loop. Any spell you had up before you entered the loop does not work since magic duration does not work within the loop. Casting a spell in the loop is ok since magic still works in the loop, merely magic duration is halted. But, your body still functions within the loop. So, if you are in a smokey area, you still have to breathe and will enhale smoke. And, you enter the normal string of time where you left it. You have already cast Time Stop which took approximately 3 seconds (i.e. a partial action) to do. You leave the time string and enter a different "dimension" of time where spell durations do not work, and then you reenter exactly where you left so that you can then take your move action where you left off. To me, this is the interpretation that has the fewest problems. The reason fire and cold still affect you is that you force an interaction with them. Just like you still breathe smoke, you still move through fire. It harms you because the moment you touch and move an object (air, a brick, the gas of fire), the magic of the spell pulls it into the loop with you. However, there are auras that you cannot pull objects into the time loop. Various fields such as anti-magic, magic circles, and "life force" (potentially) auras around other creatures. The spell is only able to pull you and your familiar into the loop, no other life force nor anything that life force is touching. But, the fun thing about this interpretation is that your Freedom of Movement and Water Breathing spells have no duration within the Time Stop and if you are underwater, you could be in trouble. :) Or even worse, your Fly spell fails and gravity still works in the loop. ;) [/QUOTE]
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I heard that there is a "fix" to Time Stop...
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