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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="Caliban" data-source="post: 128244" data-attributes="member: 284"><p>I'm not saying that one round of a spells duration passes during the <em>time stop</em>. I'm saying that any continous effects you gain from spells cast previous to the <em>time stop</em> do persist during the <em>time stop</em>, but because the spell itself isn't affected by <em>time stop</em>, none of it's duration is being used during your extra time stop rounds. </p><p></p><p>Look at it this way: If you cast <em>fly</em> and then <em>haste</em> on yourself and you are hasted for 6 rounds, is the duration of the <em>fly</em> spell reduced by 3 rounds because of the extra actions granted by <em>haste</em>? You are moving and acting faster after all. Considering that being <em>hasted</em> has no effect on the actual duration of any other spells you cast, I think the same logic would apply to <em>time stop</em>.</p><p></p><p><em>Haste</em> only gives you one extra partial action for each normal round, so no matter how many times you get to act within that round, the extra partial action will only occur once. The 90 fly speed from the <em>fly</em> spell is granted for the entire round, so if you get extra actions within that round, you can take advantage of it on each of those actions. </p><p></p><p>Similarly, <em>water breathing</em> would not stop working during <em>time stop</em> (because the spell lets you breath water for the entire round, not just part of it), but <em>resist elements</em> would only stop a total of 12 points of elemental damage in one round, even if were damaged multiple times during your "apparent" <em>time stop</em> rounds.</p></blockquote><p></p>
[QUOTE="Caliban, post: 128244, member: 284"] I'm not saying that one round of a spells duration passes during the [i]time stop[/i]. I'm saying that any continous effects you gain from spells cast previous to the [i]time stop[/i] do persist during the [i]time stop[/i], but because the spell itself isn't affected by [i]time stop[/i], none of it's duration is being used during your extra time stop rounds. Look at it this way: If you cast [i]fly[/i] and then [i]haste[/i] on yourself and you are hasted for 6 rounds, is the duration of the [i]fly[/i] spell reduced by 3 rounds because of the extra actions granted by [i]haste[/i]? You are moving and acting faster after all. Considering that being [i]hasted[/i] has no effect on the actual duration of any other spells you cast, I think the same logic would apply to [i]time stop[/i]. [i]Haste[/i] only gives you one extra partial action for each normal round, so no matter how many times you get to act within that round, the extra partial action will only occur once. The 90 fly speed from the [i]fly[/i] spell is granted for the entire round, so if you get extra actions within that round, you can take advantage of it on each of those actions. Similarly, [i]water breathing[/i] would not stop working during [i]time stop[/i] (because the spell lets you breath water for the entire round, not just part of it), but [i]resist elements[/i] would only stop a total of 12 points of elemental damage in one round, even if were damaged multiple times during your "apparent" [i]time stop[/i] rounds. [/QUOTE]
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I heard that there is a "fix" to Time Stop...
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