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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="KarinsDad" data-source="post: 128297" data-attributes="member: 2011"><p>The problem with this interpretation is that you gain the advantages of some spells within the Time Stop (e.g. Fly), but you do not gain the advantages of others (e.g. partial action of Haste).</p><p></p><p>Do you get the 1.5x jumping advantage of Haste?</p><p></p><p></p><p></p><p>And that’s fine. In my “no durations exist within Time Stop” interpretation, that is what happens.</p><p></p><p></p><p></p><p>“normal round”? “extra actions”?</p><p></p><p>What’s a normal round? What extra actions are you talking about? Are you saying that you get 1D4+1 extra sets of “rounds” that can be used as rounds for the purposes of standard and full round actions, but that they cannot be used as “rounds” for the purpose of the extra partial action of Haste? If so, why? Why is this a consistent interpretation of the rules?</p><p></p><p>Why do you get the full benefits of Fly, but not the full benefits of Haste? Why do you get a free 5 rounds of Flying duration, but not the free 5 partial rounds of Haste?</p><p></p><p>The problem is that your solution is inconsistent. Which spells get which effects?</p><p></p><p>You have a Regenerate Serious Wounds spell on you before you cast Time Stop. You roll a 4 on the D4, so you heal up 15 more points than the Regenerate Serious Wounds spell is able to normally handle?</p><p></p><p>If you get an extra potential 900 feet of movement from the Fly spell (double move) that it normally does not give you, you also get the extra 15 points from the Regenerate Serious Wounds spell.</p><p></p><p></p><p></p><p></p><p></p><p>So, which is it? Extra rounds or extra actions?</p><p></p><p>The problem with this is that you have already used your move action with the Fly spell before casting Time Stop. Why would you get another 90 feet of movement within each “apparent round” within the Time Stop “loop”?</p><p></p><p>Well, you could only get them if it were extra actions (similar to the extra partial action from Haste) granted by Time Stop.</p><p></p><p>But, Time Stop does not grant extra actions. It grants extra rounds of which actions are a subset.</p><p></p><p>Hence, either:</p><p></p><p>1) All spells cast ON the caster of Time Stop before the Time Stop get ALL of their benefits for each round within Time Stop and they each lose duration, OR</p><p></p><p>2) All spells cast ON the caster of Time Stop before the Time Stop get ALL of their benefits for each round within Time Stop and they each do not lose duration, OR</p><p></p><p>3) All spells cast BY the caster of Time Stop before the Time Stop get ALL of their benefits for each round within Time Stop and they each lose duration, OR</p><p></p><p>4) All spells cast BY the caster of Time Stop before the Time Stop get ALL of their benefits for each round within Time Stop and they each do not lose duration, OR</p><p></p><p>5) All spells cast ON the caster of Time Stop before the Time Stop get NONE of their benefits for each round within Time Stop and they do not lose duration, OR</p><p></p><p>6) SOME spells cast ON the caster of Time Stop before the Time Stop get SOME of their benefits for each round within Time Stop and those that do, do not lose duration.</p><p></p><p>7) SOME spells cast ON the caster of Time Stop before the Time Stop get SOME of their benefits for each round within Time Stop and those that do, do lose duration.</p><p></p><p>I prefer interpretation #5. You seem to prefer interpretation #6 (or is it #7? I cannot really tell). </p><p></p><p>I doubt anyone prefers interpretations #3 or #4.</p><p></p><p>The thing I do not like about #1 or #2 is that spells cast before Time Stop work, but ones cast during Time Stop do not. This seems inconsistent. My Resist Fire from before Time Stop works inside it, but my one cast in it does not. Hmmmm.</p><p></p><p>The thing I do not like about #6 or #7 is that you have to make a ruling for every spell that comes along. This seems inconsistent as well.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 128297, member: 2011"] The problem with this interpretation is that you gain the advantages of some spells within the Time Stop (e.g. Fly), but you do not gain the advantages of others (e.g. partial action of Haste). Do you get the 1.5x jumping advantage of Haste? And that’s fine. In my “no durations exist within Time Stop” interpretation, that is what happens. “normal round”? “extra actions”? What’s a normal round? What extra actions are you talking about? Are you saying that you get 1D4+1 extra sets of “rounds” that can be used as rounds for the purposes of standard and full round actions, but that they cannot be used as “rounds” for the purpose of the extra partial action of Haste? If so, why? Why is this a consistent interpretation of the rules? Why do you get the full benefits of Fly, but not the full benefits of Haste? Why do you get a free 5 rounds of Flying duration, but not the free 5 partial rounds of Haste? The problem is that your solution is inconsistent. Which spells get which effects? You have a Regenerate Serious Wounds spell on you before you cast Time Stop. You roll a 4 on the D4, so you heal up 15 more points than the Regenerate Serious Wounds spell is able to normally handle? If you get an extra potential 900 feet of movement from the Fly spell (double move) that it normally does not give you, you also get the extra 15 points from the Regenerate Serious Wounds spell. So, which is it? Extra rounds or extra actions? The problem with this is that you have already used your move action with the Fly spell before casting Time Stop. Why would you get another 90 feet of movement within each “apparent round” within the Time Stop “loop”? Well, you could only get them if it were extra actions (similar to the extra partial action from Haste) granted by Time Stop. But, Time Stop does not grant extra actions. It grants extra rounds of which actions are a subset. Hence, either: 1) All spells cast ON the caster of Time Stop before the Time Stop get ALL of their benefits for each round within Time Stop and they each lose duration, OR 2) All spells cast ON the caster of Time Stop before the Time Stop get ALL of their benefits for each round within Time Stop and they each do not lose duration, OR 3) All spells cast BY the caster of Time Stop before the Time Stop get ALL of their benefits for each round within Time Stop and they each lose duration, OR 4) All spells cast BY the caster of Time Stop before the Time Stop get ALL of their benefits for each round within Time Stop and they each do not lose duration, OR 5) All spells cast ON the caster of Time Stop before the Time Stop get NONE of their benefits for each round within Time Stop and they do not lose duration, OR 6) SOME spells cast ON the caster of Time Stop before the Time Stop get SOME of their benefits for each round within Time Stop and those that do, do not lose duration. 7) SOME spells cast ON the caster of Time Stop before the Time Stop get SOME of their benefits for each round within Time Stop and those that do, do lose duration. I prefer interpretation #5. You seem to prefer interpretation #6 (or is it #7? I cannot really tell). I doubt anyone prefers interpretations #3 or #4. The thing I do not like about #1 or #2 is that spells cast before Time Stop work, but ones cast during Time Stop do not. This seems inconsistent. My Resist Fire from before Time Stop works inside it, but my one cast in it does not. Hmmmm. The thing I do not like about #6 or #7 is that you have to make a ruling for every spell that comes along. This seems inconsistent as well. [/QUOTE]
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