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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="KarinsDad" data-source="post: 128348" data-attributes="member: 2011"><p>I think the "no instantaneous spells" rule would have been better than the "no damage spells" rule. But, it is still not that great. No Teleports away for that Wizard unless you put in a caveat that instantaneous spells can affect the Wizard.</p><p></p><p>I should be able to auto-hit with my Melf’s Acid Arrow and if it is still up when the Time Stop expires, it starts doing damage.</p><p></p><p>I think spell durations should exist within Time Stop. However, only spells which the caster has on him coming in, or ones which he casts while in there should work. Other spells like the Acid Fog I mentioned earlier, should not be affected.</p><p></p><p>Different example:</p><p></p><p>Wizard casts Time Stop. Fighter AoOs him just as he is casting and takes him to zero hit points. But, he still gets the spell off.</p><p></p><p>He uses his first round to slowly pull out a potion of Cure Serious Wounds in Time Stop.</p><p></p><p>On round two, he drinks it. What happens?</p><p></p><p>Does he get healed immediately, allowing him to cast some spells on round three (if he gets a round three)?</p><p></p><p>Or like casting spells, does the instantaneous aspect of healing wait?</p><p></p><p>If it waits, can the Wizard cast a spell on round three? If so, does he take a point of immediate damage for a stressful action, or does that too wait until normal time commences? Probably not. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>In the non-modified LC scenario, we have the Cure vs. Human or Undead inconsistency. And of course, that Transmute Rock to Mud spell under the Fighter’s feet or Reverse Gravity on him or Evard’s Black Tentacles and a dome of Wall of Force could be annoying. LC’s solution does not consider these, they only consider damage, How pedestrian! My 24 Int high level Wizards are a lot more creative. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In the Modified LC scenario that you suggest, this Wizard might be in a lot of trouble. The potion would never affect him. Nor could he Teleport to his local Temple unless you allowed instantaneous effects to affect the Wizard within the Time Stop, but not affect others. If you allow that, then you have to decide if the effects of instantaneous spells occur immediately, or when the Time Stop expires. If immediately, then would an area dispel Greater Dispel Magic by the Wizard dispel both the Time Stop and other spells in the area, or just the Time Stop? The reason I ask is that GDM is a burst spell which spreads out from a centralized point and it automatically dispels the Time Stop. Hence, it would seem that it would have “time” since the Time Stop is the first spell dispelled to dispel other spells in the area (in other words, other creatures could be affected since the Wizard is no longer Time Stopped).</p><p></p><p>Hmmm. Seems like another ruling is necessary. It’s not clear cut.</p><p></p><p>In the Spell Durations on the Wizard and any he casts scenario that I just mentioned above, there are no inconsistencies if you consider that spells cast during Time Stop do not affect anyone except the Wizard within Time Stop. Of course, this disagrees with the spell like the LC and Modified LC solutions and it requires a ruling for the GDM question, but shrug.</p><p></p><p>In my “no durations exist” solution, there are also no inconsistencies. Instantaneous spells (and potions) fire off when the Time Stop expires, just like all spells. And, it does not involve a modification of the spell and the answer to GDM is crystal clear.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 128348, member: 2011"] I think the "no instantaneous spells" rule would have been better than the "no damage spells" rule. But, it is still not that great. No Teleports away for that Wizard unless you put in a caveat that instantaneous spells can affect the Wizard. I should be able to auto-hit with my Melf’s Acid Arrow and if it is still up when the Time Stop expires, it starts doing damage. I think spell durations should exist within Time Stop. However, only spells which the caster has on him coming in, or ones which he casts while in there should work. Other spells like the Acid Fog I mentioned earlier, should not be affected. Different example: Wizard casts Time Stop. Fighter AoOs him just as he is casting and takes him to zero hit points. But, he still gets the spell off. He uses his first round to slowly pull out a potion of Cure Serious Wounds in Time Stop. On round two, he drinks it. What happens? Does he get healed immediately, allowing him to cast some spells on round three (if he gets a round three)? Or like casting spells, does the instantaneous aspect of healing wait? If it waits, can the Wizard cast a spell on round three? If so, does he take a point of immediate damage for a stressful action, or does that too wait until normal time commences? Probably not. ;) In the non-modified LC scenario, we have the Cure vs. Human or Undead inconsistency. And of course, that Transmute Rock to Mud spell under the Fighter’s feet or Reverse Gravity on him or Evard’s Black Tentacles and a dome of Wall of Force could be annoying. LC’s solution does not consider these, they only consider damage, How pedestrian! My 24 Int high level Wizards are a lot more creative. :) In the Modified LC scenario that you suggest, this Wizard might be in a lot of trouble. The potion would never affect him. Nor could he Teleport to his local Temple unless you allowed instantaneous effects to affect the Wizard within the Time Stop, but not affect others. If you allow that, then you have to decide if the effects of instantaneous spells occur immediately, or when the Time Stop expires. If immediately, then would an area dispel Greater Dispel Magic by the Wizard dispel both the Time Stop and other spells in the area, or just the Time Stop? The reason I ask is that GDM is a burst spell which spreads out from a centralized point and it automatically dispels the Time Stop. Hence, it would seem that it would have “time” since the Time Stop is the first spell dispelled to dispel other spells in the area (in other words, other creatures could be affected since the Wizard is no longer Time Stopped). Hmmm. Seems like another ruling is necessary. It’s not clear cut. In the Spell Durations on the Wizard and any he casts scenario that I just mentioned above, there are no inconsistencies if you consider that spells cast during Time Stop do not affect anyone except the Wizard within Time Stop. Of course, this disagrees with the spell like the LC and Modified LC solutions and it requires a ruling for the GDM question, but shrug. In my “no durations exist” solution, there are also no inconsistencies. Instantaneous spells (and potions) fire off when the Time Stop expires, just like all spells. And, it does not involve a modification of the spell and the answer to GDM is crystal clear. [/QUOTE]
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