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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="Forrester" data-source="post: 129796" data-attributes="member: 1279"><p><strong>Fuel to the fire . . .</strong></p><p></p><p>The whole Time-Stop discussion is far too tedious for me to get involved in, but on the subject of free actions during your opponent's turn, I may have stumbled upon another exception. </p><p></p><p>The "Reflection" ability for shields (p. 181). </p><p></p><p>"Once per day as a free action, it can be called on to reflect a spell back at its caster exactly like the Spell Turning spell."</p><p></p><p>My guess is that they meant that as the wearer of the shield is being targeted by a spell, he can react (in Feather-Fall like fashion) to bounce the spell back to the caster.</p><p></p><p>I doubt very much they intended the effect to be that the wearer takes an action to bounce the NEXT spell cast at him -- else they'd probably have made it a standard action to activate. Just a hunch. </p><p></p><p>Another two cents -- I tend to allow those who were just ambushed & knocked below 0hp (but not below -9) to give a shout/scream before they go unconscious, even though it's not their action. I basically allow them a Fort save (DC10 or 15 + damage) to pull it off. And allow a called shot to hit someone in a sensitive spot (lungs, for instance) to stifle the scream. </p><p></p><p>Definitely a Rule 0, but it seems unrealistic that a non-surprised guard that happens to be "flat-footed" and lose initiative should automatically be denied a dying warning to his copatriots <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Forrester, post: 129796, member: 1279"] [b]Fuel to the fire . . .[/b] The whole Time-Stop discussion is far too tedious for me to get involved in, but on the subject of free actions during your opponent's turn, I may have stumbled upon another exception. The "Reflection" ability for shields (p. 181). "Once per day as a free action, it can be called on to reflect a spell back at its caster exactly like the Spell Turning spell." My guess is that they meant that as the wearer of the shield is being targeted by a spell, he can react (in Feather-Fall like fashion) to bounce the spell back to the caster. I doubt very much they intended the effect to be that the wearer takes an action to bounce the NEXT spell cast at him -- else they'd probably have made it a standard action to activate. Just a hunch. Another two cents -- I tend to allow those who were just ambushed & knocked below 0hp (but not below -9) to give a shout/scream before they go unconscious, even though it's not their action. I basically allow them a Fort save (DC10 or 15 + damage) to pull it off. And allow a called shot to hit someone in a sensitive spot (lungs, for instance) to stifle the scream. Definitely a Rule 0, but it seems unrealistic that a non-surprised guard that happens to be "flat-footed" and lose initiative should automatically be denied a dying warning to his copatriots :). [/QUOTE]
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I heard that there is a "fix" to Time Stop...
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