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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="Magus_Jerel" data-source="post: 131563" data-attributes="member: 3940"><p>Once players find one spell - just ONE that they can break - that is all it takes.</p><p></p><p>Proof of concept = LC</p><p></p><p>Delayed Blast fireball has a Duration - which means that it "counts" count in the time stop. <strong>My "goal" is to make the spells linger in the time stop until just before they detonate.</strong> Depending upon which deviation you want from universal quantum mechanical theories - you either have to set the durations to "count down" 5,4,3,2,1 - or you set them to go off at the end of your true "round" - whichever false quantum physical reality you want to adopt.</p><p></p><p>The effect is the same - 100d6 kaboom at a given instant.</p><p></p><p>Proof of concept =</p><p></p><p></p><p>The "beads" are the effect that lingers.</p><p>Get it? - got it? - good.</p><p></p><p>I'll Imagine that you and Caliban have tons and tons of experience running games - but how long have you been running third edition D and D - THIS game? I'm not counting first and second editions - just third edition. Since we all started from that day at Gen Con not too long ago when the books were first released - we have all had the same exact amount of time to look at the same rules set.</p><p></p><p>Making the rules, is a whole lot harder than punching nice big gaping holes in them, and pointing out flaws. People don't like getting their fragile worlds jolted. Well - I do it - because I want to see that world that you so brilliantly run get better than it already is. It is fun to see the system grow and improve with time, and watch players learn. You two are clearly "seasoned old dogs" at this - I'm just that "young puppy". You want to know WHY I like to "punch holes"? - Its a whole heck of a lot more fun than seeing somebody punch a nice big hole in something in real life... and watch a few thousand people die on CNN.</p><p></p><p>EXCUSE ME FOR TAKING A BIT OF STRESS RELIEF HERE</p><p></p><p>- by arguing rules that don't get people killed - just characters.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>ok... meanies have it your way take your ruling;</p><p></p><p>You can take this ruling - that's fine. You can make the die roll - so the player won't know the duration of the time stop, and ban the nifty magic item. cool....</p><p></p><p>Proof of concept by prediliction =</p><p></p><p>There won't be any problems - until what? Epic level campaings will come out. Then, your player can maximize the time stop spell in one of those "epic" spell slots. Now the player knows they have five rounds coming.</p><p>5 4 3 2 1 -</p><p>boom.</p><p>break the game - right then, right there - no sooner, no later.</p><p></p><p>Of course, you will deny that this will happen from now - until you get it used in your game. Then, hopefully, you will actually think about this particular point differently. Until then, it is absolutely hopeless - you have made that QUITE clear.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 131563, member: 3940"] Once players find one spell - just ONE that they can break - that is all it takes. Proof of concept = LC Delayed Blast fireball has a Duration - which means that it "counts" count in the time stop. [b]My "goal" is to make the spells linger in the time stop until just before they detonate.[/b] Depending upon which deviation you want from universal quantum mechanical theories - you either have to set the durations to "count down" 5,4,3,2,1 - or you set them to go off at the end of your true "round" - whichever false quantum physical reality you want to adopt. The effect is the same - 100d6 kaboom at a given instant. Proof of concept = The "beads" are the effect that lingers. Get it? - got it? - good. I'll Imagine that you and Caliban have tons and tons of experience running games - but how long have you been running third edition D and D - THIS game? I'm not counting first and second editions - just third edition. Since we all started from that day at Gen Con not too long ago when the books were first released - we have all had the same exact amount of time to look at the same rules set. Making the rules, is a whole lot harder than punching nice big gaping holes in them, and pointing out flaws. People don't like getting their fragile worlds jolted. Well - I do it - because I want to see that world that you so brilliantly run get better than it already is. It is fun to see the system grow and improve with time, and watch players learn. You two are clearly "seasoned old dogs" at this - I'm just that "young puppy". You want to know WHY I like to "punch holes"? - Its a whole heck of a lot more fun than seeing somebody punch a nice big hole in something in real life... and watch a few thousand people die on CNN. EXCUSE ME FOR TAKING A BIT OF STRESS RELIEF HERE - by arguing rules that don't get people killed - just characters. ok... meanies have it your way take your ruling; You can take this ruling - that's fine. You can make the die roll - so the player won't know the duration of the time stop, and ban the nifty magic item. cool.... Proof of concept by prediliction = There won't be any problems - until what? Epic level campaings will come out. Then, your player can maximize the time stop spell in one of those "epic" spell slots. Now the player knows they have five rounds coming. 5 4 3 2 1 - boom. break the game - right then, right there - no sooner, no later. Of course, you will deny that this will happen from now - until you get it used in your game. Then, hopefully, you will actually think about this particular point differently. Until then, it is absolutely hopeless - you have made that QUITE clear. [/QUOTE]
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