Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
I heard that there is a "fix" to Time Stop...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 133193" data-attributes="member: 2011"><p>Hmmm.</p><p></p><p>I wasn’t trying to do that.</p><p></p><p>I was trying to find a good way to adjudicate Time Stop.</p><p></p><p>Tzarevitch’s method does that.</p><p></p><p>I agreed with Caliban that the way Time Stop is written in the book that Haste “stacked” onto it would make it unbalancing. The reason for that, however, is that the Wizard within the Time Stop can then cast a maximum of 15 spells (if he rolls the D4), all of which can work (normal, hasted, and quickened). Dropping that to 10 max (by not stacking) where 5 are at best Quickened is more balanced.</p><p></p><p>However, with Tzarevitch’s method, there are a lot of spells which will no longer work with Time Stop. I would estimate that without the use of feats, more than 80% of the spells which previously worked fine with Time Stop would no longer work.</p><p></p><p>Hence, there is balance there.</p><p></p><p>Does that mean that you cannot find good spell combinations to work with Tzarevitch’s method? Of course it doesn’t.</p><p></p><p>But, you also cannot just use any old spell you happen to have memorized either.</p><p></p><p>You must have spells with a duration that effect others, or spells with a duration where others have to make a save each round, or you must have meta-magicked spells (obviously easier for a Sorcerer) in order to seriously effect others.</p><p></p><p>You gain something (Haste definitively works with this house rule), but you lose more (instantaneous spells like Fireball do not work without a feat, you cannot pick up just any item you find, duration ticks off on spells, etc.). Plus, the spell is a lot easier to adjudicate.</p><p></p><p></p><p>One note on Tzarevitch’s method: I would change it from 50 pounds to whatever is in the spell caster’s possession when he casts the spell. Not all spell casters are arcane Wizards with light loads. Some are Clerics with the Trickery feat or even Dragons. It would be tough on the Cleric if he could not move due to his equipment and armor falling outside of the 50 pound limit.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 133193, member: 2011"] Hmmm. I wasn’t trying to do that. I was trying to find a good way to adjudicate Time Stop. Tzarevitch’s method does that. I agreed with Caliban that the way Time Stop is written in the book that Haste “stacked” onto it would make it unbalancing. The reason for that, however, is that the Wizard within the Time Stop can then cast a maximum of 15 spells (if he rolls the D4), all of which can work (normal, hasted, and quickened). Dropping that to 10 max (by not stacking) where 5 are at best Quickened is more balanced. However, with Tzarevitch’s method, there are a lot of spells which will no longer work with Time Stop. I would estimate that without the use of feats, more than 80% of the spells which previously worked fine with Time Stop would no longer work. Hence, there is balance there. Does that mean that you cannot find good spell combinations to work with Tzarevitch’s method? Of course it doesn’t. But, you also cannot just use any old spell you happen to have memorized either. You must have spells with a duration that effect others, or spells with a duration where others have to make a save each round, or you must have meta-magicked spells (obviously easier for a Sorcerer) in order to seriously effect others. You gain something (Haste definitively works with this house rule), but you lose more (instantaneous spells like Fireball do not work without a feat, you cannot pick up just any item you find, duration ticks off on spells, etc.). Plus, the spell is a lot easier to adjudicate. One note on Tzarevitch’s method: I would change it from 50 pounds to whatever is in the spell caster’s possession when he casts the spell. Not all spell casters are arcane Wizards with light loads. Some are Clerics with the Trickery feat or even Dragons. It would be tough on the Cleric if he could not move due to his equipment and armor falling outside of the 50 pound limit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I heard that there is a "fix" to Time Stop...
Top