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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="Caliban" data-source="post: 133268" data-attributes="member: 284"><p>I agree that rewriting the <em>time stop</em> spell is the simplest way of "fixing" it. I've said all along that it was poorly written. I really do hope that they put out some real errata on it some day so that these multi-page debates aren't necessary.</p><p></p><p>I was just trying to propose an acceptable way of adjudicating within the framework of the spell as currently written. (And I really do think that <em>haste</em> wouldn't operate within the <em>time stop</em> rounds, even under the current version of the spell.)</p><p></p><p>I'm not so much concerned about being able to do a lot of damage. Four or five <em>delayed blast fire-balls</em> can be dealt with in various ways (evasion, Protection from Elements, lots of hit points, etc.). It's the ability to chain cast three <em>time stops</em> while <em>hasted</em> and then being able to cast over 20 spells before anyone else get's to act. That allows an enemy wizard to target each PC with 3-5 spells, tailored to their class weaknesses. (And yes, this is possible under the most common interpetation of <em>time stop</em>, using <strong>quicken spell</strong>, <em>haste</em>, etc.) And if you are facing an enemy wizard of 18-20th level, odds are that he's heard about the party, and has determined each PC's most apparent weaknesses.</p></blockquote><p></p>
[QUOTE="Caliban, post: 133268, member: 284"] I agree that rewriting the [i]time stop[/i] spell is the simplest way of "fixing" it. I've said all along that it was poorly written. I really do hope that they put out some real errata on it some day so that these multi-page debates aren't necessary. I was just trying to propose an acceptable way of adjudicating within the framework of the spell as currently written. (And I really do think that [i]haste[/i] wouldn't operate within the [i]time stop[/i] rounds, even under the current version of the spell.) I'm not so much concerned about being able to do a lot of damage. Four or five [i]delayed blast fire-balls[/i] can be dealt with in various ways (evasion, Protection from Elements, lots of hit points, etc.). It's the ability to chain cast three [i]time stops[/i] while [i]hasted[/i] and then being able to cast over 20 spells before anyone else get's to act. That allows an enemy wizard to target each PC with 3-5 spells, tailored to their class weaknesses. (And yes, this is possible under the most common interpetation of [i]time stop[/i], using [b]quicken spell[/b], [i]haste[/i], etc.) And if you are facing an enemy wizard of 18-20th level, odds are that he's heard about the party, and has determined each PC's most apparent weaknesses. [/QUOTE]
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I heard that there is a "fix" to Time Stop...
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