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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="Gromm" data-source="post: 133471" data-attributes="member: 2245"><p>At that level he can find out thier weaknesses pretty easily.</p><p></p><p>I'm with Caliban on how time stop needs to be fixed to save the game at level 18+. </p><p>Consider a "big enemy" mage that knows about a party. He casts a divination spell to find where they are (easily done, most party members can't hide from divinations), or uses spys, etc. </p><p>Said wizard casts haste, time stop.</p><p>Wizard teleports without error to locale of party. Wizard bombards players with various spells, casts another timestop, bombards and on his last action teleports without error to a safe house.</p><p></p><p>Heres what the party hears and sees.</p><p>DM:"You're walking through the forest on your way to Silverymoon, everyone make me 6 reflex saves. Mage make me 2 Fort saves, Fighter make 2 Will saves."</p><p>(Vast amounts of dice rolling by PCs and especially DM).</p><p>DM:"Ok the world explodes into flames, the mage is vaporized, the fighter gets a strange look in his eye, everyone else take 125 points of damage, cept the rogue, you only take 65. Give me an initiative roll, the fighter is advancing on you."</p><p></p><p>Now this is assuming you don't allow haste and that the enemy doesn't have say a few extra scrolls of time stop laying around.</p><p>Even with just one timestop this could happen, just less obvious every round.</p><p>Theres no longer a game. People just roll dice until they fail a vital save, never having seen an enemy. I don't think WotC intended the game to end at level 18. I'm perosnally hoping for something official in the Epic Levels book if nothing else. I don't see how they could overlook a spell that destroys high level gaming in a book on high level gaming.</p></blockquote><p></p>
[QUOTE="Gromm, post: 133471, member: 2245"] At that level he can find out thier weaknesses pretty easily. I'm with Caliban on how time stop needs to be fixed to save the game at level 18+. Consider a "big enemy" mage that knows about a party. He casts a divination spell to find where they are (easily done, most party members can't hide from divinations), or uses spys, etc. Said wizard casts haste, time stop. Wizard teleports without error to locale of party. Wizard bombards players with various spells, casts another timestop, bombards and on his last action teleports without error to a safe house. Heres what the party hears and sees. DM:"You're walking through the forest on your way to Silverymoon, everyone make me 6 reflex saves. Mage make me 2 Fort saves, Fighter make 2 Will saves." (Vast amounts of dice rolling by PCs and especially DM). DM:"Ok the world explodes into flames, the mage is vaporized, the fighter gets a strange look in his eye, everyone else take 125 points of damage, cept the rogue, you only take 65. Give me an initiative roll, the fighter is advancing on you." Now this is assuming you don't allow haste and that the enemy doesn't have say a few extra scrolls of time stop laying around. Even with just one timestop this could happen, just less obvious every round. Theres no longer a game. People just roll dice until they fail a vital save, never having seen an enemy. I don't think WotC intended the game to end at level 18. I'm perosnally hoping for something official in the Epic Levels book if nothing else. I don't see how they could overlook a spell that destroys high level gaming in a book on high level gaming. [/QUOTE]
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