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I heard that there is a "fix" to Time Stop...
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<blockquote data-quote="green slime" data-source="post: 133542" data-attributes="member: 1325"><p>I think the problem is multilayered.</p><p></p><p>1.</p><p>As a DM, why don't you have your high level NPC wizards/Trickery clerics/Bards with maxxed out UMD doing this?</p><p></p><p>For the same reason players can only get it together like this on occassion. High level NPCs have a LOT of problems on their plate, not just pesky PCs on their way to Silverymoon. They are worried not about just one group of adventurers, but HUNDREDS of potential allies/enemies. Who is really behind the PCs actions?</p><p></p><p>2. </p><p>It isn't the <em>Time Stop</em> in itself, but what you can do with it in combination with lots of other spells. Remarkably, <em>Teleport</em> comes into the picture alot, as it seems "unfair" that the culprit can get away "scot-free", without the PCs even seeing their nemesis.</p><p></p><p>But as the Wizard still needs to target the individuals, they (the soon to be dead) must surely be able to at least have a chance to Spot their enemy (not that they can do anything about it, but they would then be able to recognize the culprit). Even though greatly speeded up, I can still see a train go by, even the bullet trains of Japan, and I suspect the have a speed surpassing 30 feet per 6 seconds...</p><p></p><p>Also note, that at this level, death is not so fearsome, that PCs wander around with <em>Persistent Protection from X element</em>, <em>Mindblank</em> and various devices hinder <em>Scrying</em>. Especially the last mentioned would be enough to cause the careful-minded to err on the side of caution, could the destructee not locate ALL the party.</p><p></p><p>So chances are at least that someone in the group will survive, pull the pieces back together, and the attacking mage will have achieved little. </p><p></p><p>3. Getting copious amounts of time, to spend more time preparing more damage.</p><p></p><p>Why allow the casting of <em>Time Stop</em> while Time Stopped? I think this I would not allow. You are already "outside the loop", "bent outside time", "beyond the flow", "greatly speeded"...whatever. It just seems to me like plain greedy "gimme" to me. </p><p></p><p>BTW, I'm with Caliban on the <em>Haste</em> thing. Other than that, and the above mentioned No-no of casting <em>Time Stop</em> while timestopped, I'm OK with this thing. Granted Tzarevich's suggestion and the possibility of only using Delay Spells and those with a Duration, this spell doesn't seem too powerful (VERY powerful, just not too powerful). (No PCs of 17th+ level yet...)</p></blockquote><p></p>
[QUOTE="green slime, post: 133542, member: 1325"] I think the problem is multilayered. 1. As a DM, why don't you have your high level NPC wizards/Trickery clerics/Bards with maxxed out UMD doing this? For the same reason players can only get it together like this on occassion. High level NPCs have a LOT of problems on their plate, not just pesky PCs on their way to Silverymoon. They are worried not about just one group of adventurers, but HUNDREDS of potential allies/enemies. Who is really behind the PCs actions? 2. It isn't the [i]Time Stop[/i] in itself, but what you can do with it in combination with lots of other spells. Remarkably, [i]Teleport[/i] comes into the picture alot, as it seems "unfair" that the culprit can get away "scot-free", without the PCs even seeing their nemesis. But as the Wizard still needs to target the individuals, they (the soon to be dead) must surely be able to at least have a chance to Spot their enemy (not that they can do anything about it, but they would then be able to recognize the culprit). Even though greatly speeded up, I can still see a train go by, even the bullet trains of Japan, and I suspect the have a speed surpassing 30 feet per 6 seconds... Also note, that at this level, death is not so fearsome, that PCs wander around with [i]Persistent Protection from X element[/i], [i]Mindblank[/i] and various devices hinder [i]Scrying[/i]. Especially the last mentioned would be enough to cause the careful-minded to err on the side of caution, could the destructee not locate ALL the party. So chances are at least that someone in the group will survive, pull the pieces back together, and the attacking mage will have achieved little. 3. Getting copious amounts of time, to spend more time preparing more damage. Why allow the casting of [i]Time Stop[/i] while Time Stopped? I think this I would not allow. You are already "outside the loop", "bent outside time", "beyond the flow", "greatly speeded"...whatever. It just seems to me like plain greedy "gimme" to me. BTW, I'm with Caliban on the [i]Haste[/i] thing. Other than that, and the above mentioned No-no of casting [i]Time Stop[/i] while timestopped, I'm OK with this thing. Granted Tzarevich's suggestion and the possibility of only using Delay Spells and those with a Duration, this spell doesn't seem too powerful (VERY powerful, just not too powerful). (No PCs of 17th+ level yet...) [/QUOTE]
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I heard that there is a "fix" to Time Stop...
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