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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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<blockquote data-quote="Alzrius" data-source="post: 6758215" data-attributes="member: 8461"><p>By that logic, <em>all</em> "disposable" money is going somewhere other than a game store, which means that they're in competition with absolutely everything. I suppose that's true, but in that regard Kickstarter is no different than anything else, and that makes the issue so broad as to be largely meaningless when talking about why FLGS's don't like Kickstarter specifically.</p><p></p><p>Hence why I mentioned before that the issue was more germane if you looked at it in terms of different venues for the same products, which is what you pivoted to after that.</p><p> </p><p></p><p></p><p>This is NOT business that the store is losing, because if this Kickstarter didn't succeed then the game wouldn't be sold in stores anyway, meaning that they'd never have gotten that business for this particular product to begin with. If the alternative to a Kickstarter is that the book, game, etc. is never produced, then that means that brick-and-mortar retailers by definition cannot be losing out, because that product wouldn't be available to be sold by them to begin with.</p><p></p><p>That's leaving aside the self-evident issue of how, once the Kickstarter closes, you can't order the book via that particular venue anyway. Not to mention that your assertion that "that's 8,000 copies of the game not being sold in stores" is flat-out wrong: the Kickstarter has an option for retailers specifically, meaning that it's going out of its way to include them - so much for the "competition" argument.</p><p></p><p></p><p></p><p>See above. If those dice wouldn't be made otherwise, then they're not taking business away from stores. You can't compete for a product that wouldn't exist otherwise.</p><p></p><p></p><p></p><p>Except we know that this is flat-out not the case. Kickstarter is <em>nothing</em> like online stores, print-on-demand, or publisher stores. If anything, it's helping brick-and-mortar stores by making sure that the products they sell can continue to be produced with regularity, and that's leaving aside instances of when Kickstarter projects go out of their way to include FLGS's in their project, like the Ghostbusters board game you linked to above.</p><p></p><p></p><p></p><p>Neither was your distinction that books that were never intended to go into brick-and-mortar stores and so didn't have a distributor-level print budget weren't a "failure" per se, since that had nothing to do with the topic of whether or not Kickstarter projects compete with FLGS's. One meaningless tangent deserves another.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6758215, member: 8461"] By that logic, [i]all[/i] "disposable" money is going somewhere other than a game store, which means that they're in competition with absolutely everything. I suppose that's true, but in that regard Kickstarter is no different than anything else, and that makes the issue so broad as to be largely meaningless when talking about why FLGS's don't like Kickstarter specifically. Hence why I mentioned before that the issue was more germane if you looked at it in terms of different venues for the same products, which is what you pivoted to after that. This is NOT business that the store is losing, because if this Kickstarter didn't succeed then the game wouldn't be sold in stores anyway, meaning that they'd never have gotten that business for this particular product to begin with. If the alternative to a Kickstarter is that the book, game, etc. is never produced, then that means that brick-and-mortar retailers by definition cannot be losing out, because that product wouldn't be available to be sold by them to begin with. That's leaving aside the self-evident issue of how, once the Kickstarter closes, you can't order the book via that particular venue anyway. Not to mention that your assertion that "that's 8,000 copies of the game not being sold in stores" is flat-out wrong: the Kickstarter has an option for retailers specifically, meaning that it's going out of its way to include them - so much for the "competition" argument. See above. If those dice wouldn't be made otherwise, then they're not taking business away from stores. You can't compete for a product that wouldn't exist otherwise. Except we know that this is flat-out not the case. Kickstarter is [i]nothing[/i] like online stores, print-on-demand, or publisher stores. If anything, it's helping brick-and-mortar stores by making sure that the products they sell can continue to be produced with regularity, and that's leaving aside instances of when Kickstarter projects go out of their way to include FLGS's in their project, like the Ghostbusters board game you linked to above. Neither was your distinction that books that were never intended to go into brick-and-mortar stores and so didn't have a distributor-level print budget weren't a "failure" per se, since that had nothing to do with the topic of whether or not Kickstarter projects compete with FLGS's. One meaningless tangent deserves another. [/QUOTE]
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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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