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*Pathfinder & Starfinder
I just played Starfinder
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<blockquote data-quote="gamerprinter" data-source="post: 7211225" data-attributes="member: 50895"><p>Starfinder is not a reskin of Pathfinder, that's what Starjammer is. Starfinder is kind of a cross between Pathfinder and D&D 5e with a sci-fi flavor. Characters are weak, but weapons are strong, combat is more streamlined and faster - most only get a single attack per round with devastating weapons doing the big damage. Feats and spells brought from PF are somewhat nerfed - Haste grants double movement, not an extra attack, for example. You don't roll for HP, races grant a defined amount of HP per level, your class choice grants a defined amount of HP per level. Though I've only really system mastered the starship building rules, since I have a lot of existing starship designs (that I designed using Traveller RPG rules) that need to be converted to Starfinder, so I've spent most of my time learning those rules and converting ships. All in all Starfinder is inspired by, and brings some PF along, but for the most part it's a different game.</p><p></p><p>Oh and comparing Traveller ship design to Starfinder, Traveller is heavily resource dependent game forcing you to track credits and fuel. Fuel on a Starfinder ship comes from the Power Core, essentially a core tap reactor used to power everything on the ship and no defined scale or tonnage requirements though different Power Cores provide varying amounts of PCU (power core units). So while a Traveller ship requires almost 50% or more of it's internal tonnage space to fuel - fuel in Starfinder is almost hand-waved, you never need to refuel.</p><p></p><p>There are plenty of Pathfinder fans that are complaining (slightly) that this isn't anything like Pathfinder - you judge from that.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7211225, member: 50895"] Starfinder is not a reskin of Pathfinder, that's what Starjammer is. Starfinder is kind of a cross between Pathfinder and D&D 5e with a sci-fi flavor. Characters are weak, but weapons are strong, combat is more streamlined and faster - most only get a single attack per round with devastating weapons doing the big damage. Feats and spells brought from PF are somewhat nerfed - Haste grants double movement, not an extra attack, for example. You don't roll for HP, races grant a defined amount of HP per level, your class choice grants a defined amount of HP per level. Though I've only really system mastered the starship building rules, since I have a lot of existing starship designs (that I designed using Traveller RPG rules) that need to be converted to Starfinder, so I've spent most of my time learning those rules and converting ships. All in all Starfinder is inspired by, and brings some PF along, but for the most part it's a different game. Oh and comparing Traveller ship design to Starfinder, Traveller is heavily resource dependent game forcing you to track credits and fuel. Fuel on a Starfinder ship comes from the Power Core, essentially a core tap reactor used to power everything on the ship and no defined scale or tonnage requirements though different Power Cores provide varying amounts of PCU (power core units). So while a Traveller ship requires almost 50% or more of it's internal tonnage space to fuel - fuel in Starfinder is almost hand-waved, you never need to refuel. There are plenty of Pathfinder fans that are complaining (slightly) that this isn't anything like Pathfinder - you judge from that. [/QUOTE]
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