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I keep bottle-necking the heroes (advice)
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<blockquote data-quote="Myrhdraak" data-source="post: 7578699" data-attributes="member: 6694190"><p>I can also see a number of ways to address this problem.</p><ol> <li data-xf-list-type="ol">If it is your own dungeon design, you should maybe think about how you design the encounter area to provide various ways to reach it in order to create more dynamic fights. Have a look at these two interesting links to dungeon design: <br /> <a href="https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon" target="_blank">https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon</a><br /> <a href="http://www.enworld.org/forum/showthread.php?168563-Dungeon-layout-map-flow-and-old-school-game-design" target="_blank">http://www.enworld.org/forum/showthread.php?168563-Dungeon-layout-map-flow-and-old-school-game-design</a></li> <li data-xf-list-type="ol">You could provide terrain features that the players could use if they are smart in order to get past the Soldiers, preferably with some skill checks</li> <li data-xf-list-type="ol">You could on the fly (if you see things stalling) allow skill checks that would allow the players to spot an opportunity to do a diversion or bluff move to create a hole in the enemy wall the thief in the party could use to get past the line, etc.</li> <li data-xf-list-type="ol">Maybe there is no problem with this happening in certain encounters where the objective is to create this wall of Soldiers between your players and the boss enemy (maybe a controller). However, 4th Edition design is built around the concept that every fight should be strategic. If you instead want to be able to mix smaller encounters, skirmishes and boss fights in your adventure design. Have a look at my "Changing the Combat Parameters of 4th Edition" link below.</li> </ol><p></p><p>/Myrhdraak</p><p></p><p><em>Also read my: </em></p><p><em><a href="http://www.enworld.org/forum/showthread.php?469351-H1-E3-Demon-Prince-of-Undeath-Conversion" target="_blank">H1-E3: Demon Prince of Undeath Conversion</a></em></p><p><em><a href="http://www.enworld.org/forum/showthread.php?335443-PATHFINDER-Reign-of-Winter-4th-Edition-Conversion" target="_blank">Pathfinder - Reign of Winter 4th Edition Conversion Path</a></em></p><p><em><a href="http://www.enworld.org/forum/showthread.php?518514-Changing-the-Combat-Parameters-of-4th-Edition" target="_blank">Changing the Combat Parameters of 4th Edition</a></em></p><p><em><a href="http://www.enworld.org/forum/showthread.php?542849-The-Sunless-Citadel-4-5-Edition-Conversion" target="_blank">The Sunless Citadel 4.5 Edition Conversion</a></em></p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7578699, member: 6694190"] I can also see a number of ways to address this problem. [LIST=1] [*]If it is your own dungeon design, you should maybe think about how you design the encounter area to provide various ways to reach it in order to create more dynamic fights. Have a look at these two interesting links to dungeon design: [URL]https://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon[/URL] [URL]http://www.enworld.org/forum/showthread.php?168563-Dungeon-layout-map-flow-and-old-school-game-design[/URL] [*]You could provide terrain features that the players could use if they are smart in order to get past the Soldiers, preferably with some skill checks [*]You could on the fly (if you see things stalling) allow skill checks that would allow the players to spot an opportunity to do a diversion or bluff move to create a hole in the enemy wall the thief in the party could use to get past the line, etc. [*]Maybe there is no problem with this happening in certain encounters where the objective is to create this wall of Soldiers between your players and the boss enemy (maybe a controller). However, 4th Edition design is built around the concept that every fight should be strategic. If you instead want to be able to mix smaller encounters, skirmishes and boss fights in your adventure design. Have a look at my "Changing the Combat Parameters of 4th Edition" link below. [/LIST] /Myrhdraak [I]Also read my: [URL="http://www.enworld.org/forum/showthread.php?469351-H1-E3-Demon-Prince-of-Undeath-Conversion"]H1-E3: Demon Prince of Undeath Conversion[/URL] [URL="http://www.enworld.org/forum/showthread.php?335443-PATHFINDER-Reign-of-Winter-4th-Edition-Conversion"]Pathfinder - Reign of Winter 4th Edition Conversion Path[/URL] [URL="http://www.enworld.org/forum/showthread.php?518514-Changing-the-Combat-Parameters-of-4th-Edition"]Changing the Combat Parameters of 4th Edition[/URL] [URL="http://www.enworld.org/forum/showthread.php?542849-The-Sunless-Citadel-4-5-Edition-Conversion"]The Sunless Citadel 4.5 Edition Conversion[/URL][/I] [/QUOTE]
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